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<blockquote data-quote="Steely Dan" data-source="post: 4113529" data-attributes="member: 57812"><p><strong>-Critical rule (no threat range or confirmation, max damage)</strong></p><p><strong></strong></p><p><strong>-Shift (no 5ft. step)</strong></p><p><strong></strong></p><p><strong>-Charge is a standard action (2.0 DDM charge rules)</strong></p><p><strong></strong></p><p><strong>-No full round action/attack</strong></p><p><strong></strong></p><p><strong>-Half character level as bonus to damage</strong></p><p><strong></strong></p><p><strong>-No iterative attacks </strong></p><p><strong></strong></p><p><strong>-Saves become Defences = 10 + half character level + class bonus (fighter +2 to Fort, bard +2 to Ref and Will etc) + ability modifier </strong></p><p><strong></strong></p><p><strong>-AC = 10 + half character level + Dex + armour + shield (no amulets of natural armour or rings of deflection) </strong></p><p><strong></strong></p><p><strong>-No flat-footed AC, instead grant opponent combat advantage (+2 to hit)</strong></p><p><strong></strong></p><p><strong>-2 x Str bonus when wielding a weapon 2-handed</strong></p><p><strong></strong></p><p><strong>-1 x Str on damage with off-hand</strong></p><p><strong></strong></p><p><strong>-Buff spells last only the encounter</strong></p><p><strong></strong></p><p><strong>-Concealment -2 to hit.</strong></p><p><strong></strong></p><p><strong>-Total concealment -5 to hit</strong></p><p><strong></strong></p><p><strong>-Any -4 modifier (shooting into melee, large size grapple bonus, Mobility AC bonus ect) is -5</strong></p><p><strong></strong></p><p><strong>-No DC's for spells, replaced with magic attacks (vs. Defence) = + Half character level + ability modifier </strong></p><p><strong></strong></p><p><strong>-Second Wind</strong></p><p><strong></strong></p><p><strong>-No absolutes (fire immunity becomes resist fire of a number appropriate to the creature’s power, and immune poison = +10 to Fort Defenc vs. poison etc)</strong></p><p><strong></strong></p><p><strong>-Per encounter magic and psionic system</strong></p><p><strong></strong></p><p><strong>-Saga Skill system </strong></p></blockquote><p></p>
[QUOTE="Steely Dan, post: 4113529, member: 57812"] [B]-Critical rule (no threat range or confirmation, max damage) -Shift (no 5ft. step) -Charge is a standard action (2.0 DDM charge rules) -No full round action/attack -Half character level as bonus to damage -No iterative attacks -Saves become Defences = 10 + half character level + class bonus (fighter +2 to Fort, bard +2 to Ref and Will etc) + ability modifier -AC = 10 + half character level + Dex + armour + shield (no amulets of natural armour or rings of deflection) -No flat-footed AC, instead grant opponent combat advantage (+2 to hit) -2 x Str bonus when wielding a weapon 2-handed -1 x Str on damage with off-hand -Buff spells last only the encounter -Concealment -2 to hit. -Total concealment -5 to hit -Any -4 modifier (shooting into melee, large size grapple bonus, Mobility AC bonus ect) is -5 -No DC's for spells, replaced with magic attacks (vs. Defence) = + Half character level + ability modifier -Second Wind -No absolutes (fire immunity becomes resist fire of a number appropriate to the creature’s power, and immune poison = +10 to Fort Defenc vs. poison etc) -Per encounter magic and psionic system -Saga Skill system [/B] [/QUOTE]
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