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"Try Castles & Crusades", they say. But no one's playing it!
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<blockquote data-quote="Akrasia" data-source="post: 3057756" data-attributes="member: 23012"><p>In my last group I was the DM, and after running a 3.5 campaign for about a year (which had a satisfying conclusion), I insisted that we switch to C&C for the next campaign -- <em>if</em> I was going to continue to DM. (There were various reasons for this, viz. certain frustrations I had with the 3.5 rules, and an increasingly busy RL schedule which made prepping for 3.5 not feasible.)</p><p></p><p>Since the players wanted me to keep DM'ing, we all agreed that the person doing most of the 'work' should pick the system, and so we switched to C&C. One player was quite unhappy with the switch, but went along with it. Everyone else seemed perfectly fine with it.</p><p></p><p>The point of my story is that <em>if</em> you're the DM, and your players want you to continue being the DM, you can appeal to their sense of fairness, and explain that while you're no longer willing to DM 3.5, you are willing to DM C&C. You might express a willingness to compromise by introducing some houserules into your game to appease some of the players' demands. But ultimately, if you're going to do all the work necessary as a DM, it seems unreasonable for your players not to try to accommodate your needs. And if they are that <em>un</em>reasonable, let someone else DM!</p><p></p><p></p><p></p><p>Yeah, well anecdotal evidence is hardly a good indicator of the overall success of a product. </p><p></p><p>While I agree that C&C's market presence could be better, the game has done well enough to warrant a second printing of the PHB, and a third printing looks likely. In addition, other companies like Goodman Games have produced material for C&C. So the game does have some presence in the market.</p></blockquote><p></p>
[QUOTE="Akrasia, post: 3057756, member: 23012"] In my last group I was the DM, and after running a 3.5 campaign for about a year (which had a satisfying conclusion), I insisted that we switch to C&C for the next campaign -- [i]if[/i] I was going to continue to DM. (There were various reasons for this, viz. certain frustrations I had with the 3.5 rules, and an increasingly busy RL schedule which made prepping for 3.5 not feasible.) Since the players wanted me to keep DM'ing, we all agreed that the person doing most of the 'work' should pick the system, and so we switched to C&C. One player was quite unhappy with the switch, but went along with it. Everyone else seemed perfectly fine with it. The point of my story is that [i]if[/i] you're the DM, and your players want you to continue being the DM, you can appeal to their sense of fairness, and explain that while you're no longer willing to DM 3.5, you are willing to DM C&C. You might express a willingness to compromise by introducing some houserules into your game to appease some of the players' demands. But ultimately, if you're going to do all the work necessary as a DM, it seems unreasonable for your players not to try to accommodate your needs. And if they are that [i]un[/i]reasonable, let someone else DM! Yeah, well anecdotal evidence is hardly a good indicator of the overall success of a product. While I agree that C&C's market presence could be better, the game has done well enough to warrant a second printing of the PHB, and a third printing looks likely. In addition, other companies like Goodman Games have produced material for C&C. So the game does have some presence in the market. [/QUOTE]
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