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"Try Castles & Crusades", they say. But no one's playing it!
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<blockquote data-quote="JohnSnow" data-source="post: 3057842" data-attributes="member: 32164"><p>I'd say more "skeptical" than "unhappy." <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /></p><p></p><p>When we had more experience with the system, I found myself enjoying it. However, there's something I feel could have been added to it that would have enhanced my enjoyment of the game. <em>Iron Heroes</em> adds skill challenges, attack challenges and stunts where you pull off cool moves in exchange for bonuses, or take penalties to one thing in exchange for a benefit elsewhere. Like a "wild swing" where you take a penalty to your chance to hit, in exchange for a bonus to damage (like Power Attack, just not as good). Think of them as feat-like things anyone can do.</p><p></p><p>That would have gone a LONG way toward assuaging my big issue with C&C, which is the point where combat becomes a series of "I whack A" or "I shoot B" because it lacks meaningful tactical options for everyone but the spellcaster. But, that's a detail. And one I think the system above would have fixed. Without making things any more complicated to run or prep. Basically, just codified rules for "trying to do something cool."</p><p></p><p>So Akrasia, are you still playing C&C, or have you shifted to <em>True 20?</em></p><p></p><p>The DM determining the system is definitely the best trade-off. I think had we kept things going, we would have gotten some very cool campaigns out of it, without burning anyone out. Unfortunately, real life intervened, and the group kinda dissolved last Xmas. We keep threatening to get back together, but it hasn't happened yet.</p></blockquote><p></p>
[QUOTE="JohnSnow, post: 3057842, member: 32164"] I'd say more "skeptical" than "unhappy." ;) When we had more experience with the system, I found myself enjoying it. However, there's something I feel could have been added to it that would have enhanced my enjoyment of the game. [i]Iron Heroes[/i] adds skill challenges, attack challenges and stunts where you pull off cool moves in exchange for bonuses, or take penalties to one thing in exchange for a benefit elsewhere. Like a "wild swing" where you take a penalty to your chance to hit, in exchange for a bonus to damage (like Power Attack, just not as good). Think of them as feat-like things anyone can do. That would have gone a LONG way toward assuaging my big issue with C&C, which is the point where combat becomes a series of "I whack A" or "I shoot B" because it lacks meaningful tactical options for everyone but the spellcaster. But, that's a detail. And one I think the system above would have fixed. Without making things any more complicated to run or prep. Basically, just codified rules for "trying to do something cool." So Akrasia, are you still playing C&C, or have you shifted to [i]True 20?[/i] The DM determining the system is definitely the best trade-off. I think had we kept things going, we would have gotten some very cool campaigns out of it, without burning anyone out. Unfortunately, real life intervened, and the group kinda dissolved last Xmas. We keep threatening to get back together, but it hasn't happened yet. [/QUOTE]
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