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"Try Castles & Crusades", they say. But no one's playing it!
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<blockquote data-quote="Akrasia" data-source="post: 3057941" data-attributes="member: 23012"><p>Hi John! <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p></p><p></p><p>Fair enough! I didn't mean to misrepresent your position.</p><p></p><p></p><p></p><p>That's an interesting idea. I would definitely consider it (or something like it) for any future C&C campaign. </p><p></p><p>There are also some rules for 'constructing classes' (breaking down the various class abilities into experience costs, and allowing GMs and players to 'build' their own classes, if they wish) that I would probably use in the future as well.</p><p></p><p></p><p></p><p>I am in the process of wrapping up a 'play-by-post' C&C campaign over at RPG.net (essentially, a Conan-ish 'swords-and-sorcery' game with lots of house rules). I took over for the GM who quit last October after starting up the game (I was a player). After almost 11 months we managed to complete one adventure (albeit a pretty big one). While a fun experience, I see now that PBP games are way too slow for my tastes.</p><p></p><p>As for 'real life' games, I joined a group here in Dublin last spring. The DM (an ENworlder who goes by 'Rydac') started a 3.5 campaign using the 'Age of Worms' adventure path. The players were a mix of experienced gamers (myself and one other guy) and newbies (the other three players). Unfortunately, the campaign died out in late June, as the DM could no longer continue because of other commitments and some personal issues (although he seems keen to continue with the group as a player). </p><p></p><p>So it looks like I will be running a game again soon (hopefully starting later this month). It will either be 3.5 D&D or C&C. I feel a slight obligation to run something for 3.5, given the expectations of the players at this stage, although I may see what they think about C&C (which obviously would be my preference!). If I do go with 3.5, I'll have to think about some house rules to make the game run more smoothly (for me). In addition, while I'll be using my 'Ilmahal' setting, I will probably rely on premade adventures (most likely some DCCs from Goodman Games) instead of trying to do most of the prep work myself (like I did for our campaign), and limit the campaign to the lower levels (since I shudder at the prospect of running 3.5 for levels 10+, although that obviously did not become an issue for us).</p><p></p><p>As for True20, I would really like to try it out, but just haven't had the opportunity yet. </p><p></p><p></p><p></p><p>That's really too bad, as it was a good group. Hopefully you will get something going again.</p><p> <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite6" alt=":cool:" title="Cool :cool:" loading="lazy" data-shortname=":cool:" /> </p><p></p><p>[<strong>Apologies to the rest of the ENworld community for this rather specific correspondence.</strong> <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" />]</p></blockquote><p></p>
[QUOTE="Akrasia, post: 3057941, member: 23012"] Hi John! :) Fair enough! I didn't mean to misrepresent your position. That's an interesting idea. I would definitely consider it (or something like it) for any future C&C campaign. There are also some rules for 'constructing classes' (breaking down the various class abilities into experience costs, and allowing GMs and players to 'build' their own classes, if they wish) that I would probably use in the future as well. I am in the process of wrapping up a 'play-by-post' C&C campaign over at RPG.net (essentially, a Conan-ish 'swords-and-sorcery' game with lots of house rules). I took over for the GM who quit last October after starting up the game (I was a player). After almost 11 months we managed to complete one adventure (albeit a pretty big one). While a fun experience, I see now that PBP games are way too slow for my tastes. As for 'real life' games, I joined a group here in Dublin last spring. The DM (an ENworlder who goes by 'Rydac') started a 3.5 campaign using the 'Age of Worms' adventure path. The players were a mix of experienced gamers (myself and one other guy) and newbies (the other three players). Unfortunately, the campaign died out in late June, as the DM could no longer continue because of other commitments and some personal issues (although he seems keen to continue with the group as a player). So it looks like I will be running a game again soon (hopefully starting later this month). It will either be 3.5 D&D or C&C. I feel a slight obligation to run something for 3.5, given the expectations of the players at this stage, although I may see what they think about C&C (which obviously would be my preference!). If I do go with 3.5, I'll have to think about some house rules to make the game run more smoothly (for me). In addition, while I'll be using my 'Ilmahal' setting, I will probably rely on premade adventures (most likely some DCCs from Goodman Games) instead of trying to do most of the prep work myself (like I did for our campaign), and limit the campaign to the lower levels (since I shudder at the prospect of running 3.5 for levels 10+, although that obviously did not become an issue for us). As for True20, I would really like to try it out, but just haven't had the opportunity yet. That's really too bad, as it was a good group. Hopefully you will get something going again. :cool: [[b]Apologies to the rest of the ENworld community for this rather specific correspondence.[/b] ;)] [/QUOTE]
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