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"Try Castles & Crusades", they say. But no one's playing it!
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<blockquote data-quote="wingsandsword" data-source="post: 3059438" data-attributes="member: 14159"><p>Well, I trust my anecdotal evidence a whole lot more than I trust some guy in the internet I've never met who is telling me everything I am seeing is somehow completely wrong. </p><p></p><p>Those "36 gamers in Lexington" are from a wide variety of backgrounds and groups. Everything from a 55 year old grandmother who has been playing since OD&D, to a 33 year old PhD candidate who has been gaming since he was 8 and has many bookcases filled with gaming books of all sorts and buys games almost obsessively, to casual gamers who have little more than a PHB, a housewife who casually plays because her husband does, to die hard WoD players who won't touch a d20 to save their life. I think I know a pretty decent cross-section of gamers in terms of interest, age and background, and when none of them have ever talked about C&C, I think I'll trust them over you, sorry, but you're a fan of an obscure niche product who wants to hype it up and make it look a lot bigger than it really is.</p><p></p><p>Your own evidence isn't exactly better than anecdotal yourself. You say it's big, your only proof is that it's gone through multiple print runs, without knowing the size of those runs. </p><p></p><p>So, I don't believe you, because you haven't provided any evidence that I'd consider reliable or any better than what I see. I'll trust my own eyes and ears a lot more than I'll trust the post of somebody on the internet, and that tells me that Castles and Crusades is a small niche product with a small but devoted fanbase, that has a negligible impact on the overall roleplaying community.</p><p></p><p></p><p>No more 'ridiculous" than for me to conclude that it's a big, popular game because a small number of people on an internet message board insist that it is, despite having never met a person who plays it in real life, despite having never seen any signs of it being popular, or even selling, at an FLGS, having never heard it discussed among members of the numerous gaming groups and clubs I know. In fact, when other people get on here and say pretty much the same thing, it makes me feel a lot stronger about my opinion, because it's not just here where apparently nobody has heard of it.</p><p></p><p>The original point of this thread was that it's hard to get people to try to play C&C. That's because it's not as big as you might think from reading ENWorld. ENWorld is not a typical cross-section of the gaming public, it's a lot more interested in small-press niche products, esoteric variants published by tiny companies, .pdf's, and other small-time products. Something that they might consider a big hit might be an insignificant drop in the bucket to the rest of the gaming world. C&C may well be modestly profitable for Troll Lord Games, but it's not a "big success" in that it's making a big impact on the overall gaming community and is getting a sizable following and making TLG a big player in the industry. </p><p></p><p>C&C is a niche product, that will only appeal to a niche of gaming, most gamers will be perfectly happy with D&D for their fantasy d20 needs, and C&C fans need to realize it is a very uphill battle to get new players. I'm not saying that it's a bad product, or even an unsuccessful one, but it's not big.</p></blockquote><p></p>
[QUOTE="wingsandsword, post: 3059438, member: 14159"] Well, I trust my anecdotal evidence a whole lot more than I trust some guy in the internet I've never met who is telling me everything I am seeing is somehow completely wrong. Those "36 gamers in Lexington" are from a wide variety of backgrounds and groups. Everything from a 55 year old grandmother who has been playing since OD&D, to a 33 year old PhD candidate who has been gaming since he was 8 and has many bookcases filled with gaming books of all sorts and buys games almost obsessively, to casual gamers who have little more than a PHB, a housewife who casually plays because her husband does, to die hard WoD players who won't touch a d20 to save their life. I think I know a pretty decent cross-section of gamers in terms of interest, age and background, and when none of them have ever talked about C&C, I think I'll trust them over you, sorry, but you're a fan of an obscure niche product who wants to hype it up and make it look a lot bigger than it really is. Your own evidence isn't exactly better than anecdotal yourself. You say it's big, your only proof is that it's gone through multiple print runs, without knowing the size of those runs. So, I don't believe you, because you haven't provided any evidence that I'd consider reliable or any better than what I see. I'll trust my own eyes and ears a lot more than I'll trust the post of somebody on the internet, and that tells me that Castles and Crusades is a small niche product with a small but devoted fanbase, that has a negligible impact on the overall roleplaying community. No more 'ridiculous" than for me to conclude that it's a big, popular game because a small number of people on an internet message board insist that it is, despite having never met a person who plays it in real life, despite having never seen any signs of it being popular, or even selling, at an FLGS, having never heard it discussed among members of the numerous gaming groups and clubs I know. In fact, when other people get on here and say pretty much the same thing, it makes me feel a lot stronger about my opinion, because it's not just here where apparently nobody has heard of it. The original point of this thread was that it's hard to get people to try to play C&C. That's because it's not as big as you might think from reading ENWorld. ENWorld is not a typical cross-section of the gaming public, it's a lot more interested in small-press niche products, esoteric variants published by tiny companies, .pdf's, and other small-time products. Something that they might consider a big hit might be an insignificant drop in the bucket to the rest of the gaming world. C&C may well be modestly profitable for Troll Lord Games, but it's not a "big success" in that it's making a big impact on the overall gaming community and is getting a sizable following and making TLG a big player in the industry. C&C is a niche product, that will only appeal to a niche of gaming, most gamers will be perfectly happy with D&D for their fantasy d20 needs, and C&C fans need to realize it is a very uphill battle to get new players. I'm not saying that it's a bad product, or even an unsuccessful one, but it's not big. [/QUOTE]
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