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"Try Castles & Crusades", they say. But no one's playing it!
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<blockquote data-quote="gideon_thorne" data-source="post: 3061520" data-attributes="member: 17896"><p>Just a few points .</p><p></p><p>1) Why play C&C when one can play AD&D instead? </p><p></p><p> For those who like in print, proven, product support, the answer is clear.</p><p></p><p>2) Numbers of players. Someone gave a figure of books sold earlier in the thread. I dont have a 100% accurate figure, but they were close, if a fairly bit low in their estimate. There definitely will be a third printing. C&C is selling that well. Yes, its not possessed of a huge market saturation. But what else besides White Wolf and WOTC really is? C&C is growing however. It is supported by more than one company. Goodman's DCC conversions come to mind. James Mishler's Judges guild modules also come to mind. Gary Gygax supports it, which may carry weight for those who respect the man and what he created.<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>As for folks talking about it on the net... The clear majority of C&C's sales come from people who have never been on these or any other message board. </p><p></p><p>In my area there are a fair number of C&C folks. I helped a 32 person group get started myself.</p><p></p><p>3) Compatability. Honestly, I've read litterally thousands of threads going on about this problem and I really dont see what the big deal is?</p><p></p><p>Feats, skills and all that sort of thing can be easily abstracted into the C&C system by some simply penalties on a to hit roll or an ability check. But instead of being locked down to a specific set of pre chosen abilties, characters can have a try at attempting any type of ability. The success of which is subsumed into the roll.</p><p></p><p>Want a + that a feat gives you in combat? Simple, apply a proportional negative to the to hit roll then describe the result. Its all there embeded into the C&C system.</p><p></p><p>Course, for those who actually need a defined skills system, there is a more or less 'official' one for free available on the TLG website. It's from the Castle Zagyg: yggsburg. There is also a multiclassing and dual classing system included for those who find such useful. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Oh yes. If a particular game shop doesn't carry C&C products the solution is simple. Go to the TLG boards and let them know the stores contact info. Steve, the manager of TLG, has absolutely zero problem picking up the phone and calling any particular store and talking up the system. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="gideon_thorne, post: 3061520, member: 17896"] Just a few points . 1) Why play C&C when one can play AD&D instead? For those who like in print, proven, product support, the answer is clear. 2) Numbers of players. Someone gave a figure of books sold earlier in the thread. I dont have a 100% accurate figure, but they were close, if a fairly bit low in their estimate. There definitely will be a third printing. C&C is selling that well. Yes, its not possessed of a huge market saturation. But what else besides White Wolf and WOTC really is? C&C is growing however. It is supported by more than one company. Goodman's DCC conversions come to mind. James Mishler's Judges guild modules also come to mind. Gary Gygax supports it, which may carry weight for those who respect the man and what he created.:) As for folks talking about it on the net... The clear majority of C&C's sales come from people who have never been on these or any other message board. In my area there are a fair number of C&C folks. I helped a 32 person group get started myself. 3) Compatability. Honestly, I've read litterally thousands of threads going on about this problem and I really dont see what the big deal is? Feats, skills and all that sort of thing can be easily abstracted into the C&C system by some simply penalties on a to hit roll or an ability check. But instead of being locked down to a specific set of pre chosen abilties, characters can have a try at attempting any type of ability. The success of which is subsumed into the roll. Want a + that a feat gives you in combat? Simple, apply a proportional negative to the to hit roll then describe the result. Its all there embeded into the C&C system. Course, for those who actually need a defined skills system, there is a more or less 'official' one for free available on the TLG website. It's from the Castle Zagyg: yggsburg. There is also a multiclassing and dual classing system included for those who find such useful. :) Oh yes. If a particular game shop doesn't carry C&C products the solution is simple. Go to the TLG boards and let them know the stores contact info. Steve, the manager of TLG, has absolutely zero problem picking up the phone and calling any particular store and talking up the system. :) [/QUOTE]
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