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"Try Castles & Crusades", they say. But no one's playing it!
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<blockquote data-quote="GreyLord" data-source="post: 3061905" data-attributes="member: 4348"><p>Well, I found if one can't change their group from playing D&D 3.5/3e because their group refuses to do so...abandon them nerds (yep, I've noticed that most of the most die hard 3e/3.5 groups in the area seem to be of that type. I don't mean to offend any here, but truthfully, can't stand many of the groups that play for that specific reason these days. Many of them really gross me out with some of thier creepiness, and mathematical crunches of numbers and rules).</p><p></p><p>Most of my players, and most normal players seem to be ready to try most other games (sigh...inclusive of monopoly, Risk, Axis & Allies, Scrabble, Rumikub, and other games that peak their interests on game night beyond D&D). They just like games in general. Most of them were also recruited by yours truly at some point too, soooooo. I DO have one group with the creepy guys, I admit (I suppose that makes me one of them friggen nerds at that point too), but everyone else was more than happy to try C&C, and other systems.</p><p></p><p>Heck, even the 3.5 group I'm playing with currently I finally convinced that the skills in 3.5 were too cumbersome and I didn't like the time it was taking to pick skills out. SOOOO, we are using the siege system instead of the skills system (all other 3.5 rules apply however with the exception of the skills...oh and saves, which we are also using the siege system for now) even in my 3.5 game.</p></blockquote><p></p>
[QUOTE="GreyLord, post: 3061905, member: 4348"] Well, I found if one can't change their group from playing D&D 3.5/3e because their group refuses to do so...abandon them nerds (yep, I've noticed that most of the most die hard 3e/3.5 groups in the area seem to be of that type. I don't mean to offend any here, but truthfully, can't stand many of the groups that play for that specific reason these days. Many of them really gross me out with some of thier creepiness, and mathematical crunches of numbers and rules). Most of my players, and most normal players seem to be ready to try most other games (sigh...inclusive of monopoly, Risk, Axis & Allies, Scrabble, Rumikub, and other games that peak their interests on game night beyond D&D). They just like games in general. Most of them were also recruited by yours truly at some point too, soooooo. I DO have one group with the creepy guys, I admit (I suppose that makes me one of them friggen nerds at that point too), but everyone else was more than happy to try C&C, and other systems. Heck, even the 3.5 group I'm playing with currently I finally convinced that the skills in 3.5 were too cumbersome and I didn't like the time it was taking to pick skills out. SOOOO, we are using the siege system instead of the skills system (all other 3.5 rules apply however with the exception of the skills...oh and saves, which we are also using the siege system for now) even in my 3.5 game. [/QUOTE]
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"Try Castles & Crusades", they say. But no one's playing it!
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