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"Try Castles & Crusades", they say. But no one's playing it!
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<blockquote data-quote="naturaltwenty" data-source="post: 3065601" data-attributes="member: 5844"><p>Meh - I bop around from games like a kid who's eaten all his chocolate on Easter morning. Right now the flavor of the day is C&C. My anecdotal evidence - I just helped sell nine (9) rulebooks. Each one of the players or potential players picked it up.</p><p></p><p>It's a good game to run. It allows me to use 20+ years of material with little to no conversion. It allows my players to not have to think about what they want to make at 1st level so by 15 they can shoot for whatever PrC flavor of the month is out in supplement 4544545545. I can use my miniatures and my battleboard. I pull out Dragon magazines that are curled with humidity and smell musty to use the Incantatrix. I can run players through UK2, UK3, UK4 and UK6 with no prep because I know them like the back of my hand but I no longer have to take 4 Monstrous compendiums, 8 Complete books, 3 core rulebooks, and scads of notes.</p><p></p><p>As a player I've got defined classes but am not shoehorned into a specific role. I can still say I want to "cleave" those three orcs and kill more than one thing at a time. I can still get an idea of what DC I need to hit.</p><p></p><p>It's whatever floats your boat. You make it what you want and your mind is at ease when you add or subtract something because you are now in control vs:</p><p></p><p>1) a perceived balance that all the +1 for Dexterity Bonus +5 AC for the chain shirt +2 for shield spell..oh wait that doesn't stack with that bonus -2 for prone +1 for having higher ground +3 favored enemy +6 because it's the second Tuesday of the month -8 for not giving the DM a mountain dew +1 due to the PrC errata that came out in the newsletter (yes I'm being faceitious)</p><p></p><p>or 2) referring back to the weapon speed chart and knowing what armor does vs. a Crushing/Piercing/Slashing weapon and 5/4 attacks for monks after 4th level + 2 ...err that a -2 because the armor class is lower and is that 9" movement indoors or outdoors, because you know there's a difference, and you roll a d6 for initiative and you need to roll high for the saving throw...or..is that low (yes being faceitious again).</p><p></p><p>Later,</p><p></p><p>Greg Volz</p></blockquote><p></p>
[QUOTE="naturaltwenty, post: 3065601, member: 5844"] Meh - I bop around from games like a kid who's eaten all his chocolate on Easter morning. Right now the flavor of the day is C&C. My anecdotal evidence - I just helped sell nine (9) rulebooks. Each one of the players or potential players picked it up. It's a good game to run. It allows me to use 20+ years of material with little to no conversion. It allows my players to not have to think about what they want to make at 1st level so by 15 they can shoot for whatever PrC flavor of the month is out in supplement 4544545545. I can use my miniatures and my battleboard. I pull out Dragon magazines that are curled with humidity and smell musty to use the Incantatrix. I can run players through UK2, UK3, UK4 and UK6 with no prep because I know them like the back of my hand but I no longer have to take 4 Monstrous compendiums, 8 Complete books, 3 core rulebooks, and scads of notes. As a player I've got defined classes but am not shoehorned into a specific role. I can still say I want to "cleave" those three orcs and kill more than one thing at a time. I can still get an idea of what DC I need to hit. It's whatever floats your boat. You make it what you want and your mind is at ease when you add or subtract something because you are now in control vs: 1) a perceived balance that all the +1 for Dexterity Bonus +5 AC for the chain shirt +2 for shield spell..oh wait that doesn't stack with that bonus -2 for prone +1 for having higher ground +3 favored enemy +6 because it's the second Tuesday of the month -8 for not giving the DM a mountain dew +1 due to the PrC errata that came out in the newsletter (yes I'm being faceitious) or 2) referring back to the weapon speed chart and knowing what armor does vs. a Crushing/Piercing/Slashing weapon and 5/4 attacks for monks after 4th level + 2 ...err that a -2 because the armor class is lower and is that 9" movement indoors or outdoors, because you know there's a difference, and you roll a d6 for initiative and you need to roll high for the saving throw...or..is that low (yes being faceitious again). Later, Greg Volz [/QUOTE]
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