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Try it in your game? Remove caster level.
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<blockquote data-quote="Dandu" data-source="post: 5737787" data-attributes="member: 85158"><p>Monks have many mechanical problems. This is a mathamatical fact. That doesn't mean that they can't be powerful <em>relative to other characters</em>; for example, the party could consist of Samurais, Truenamers, and Healers, or just be very badly run.</p><p></p><p>Mechanical problems (the short version):</p><p></p><ul> <li data-xf-list-type="ul"> Multiple Attribute Dependency: You need Str for damage, Dex for Ref and AC, Con for Fort and HP, Wis for AC, Will, and monk abilities. That leaves Cha and Int as dump stats... but you probably want something in Int to take advantage of your monk skills...</li> <li data-xf-list-type="ul"> 3/4th BAB: While this is not a deal breaker - Clerics, Druids, and Psychic Warriors all have the same BAB - the monk has no way of buffing up to high heaven like the aforementioned classes.</li> <li data-xf-list-type="ul"> D8 hit dice: This is more a problem for the monk than the Cleric or Druid, both of whom can have high AC and HP.</li> <li data-xf-list-type="ul"> Lack of Reach: Reach is your friend.</li> <li data-xf-list-type="ul"> Lack of Synergistic Class Abilities</li> </ul><p></p><p>Hey, as long as I'm throwing down gauntlets, feel free to build a monk and we can have a duel - monks are, after all, "caster killers", right?</p><p></p><p> I'm for a level 13 , personally.</p></blockquote><p></p>
[QUOTE="Dandu, post: 5737787, member: 85158"] Monks have many mechanical problems. This is a mathamatical fact. That doesn't mean that they can't be powerful [I]relative to other characters[/I]; for example, the party could consist of Samurais, Truenamers, and Healers, or just be very badly run. Mechanical problems (the short version): [LIST] [*] Multiple Attribute Dependency: You need Str for damage, Dex for Ref and AC, Con for Fort and HP, Wis for AC, Will, and monk abilities. That leaves Cha and Int as dump stats... but you probably want something in Int to take advantage of your monk skills... [*] 3/4th BAB: While this is not a deal breaker - Clerics, Druids, and Psychic Warriors all have the same BAB - the monk has no way of buffing up to high heaven like the aforementioned classes. [*] D8 hit dice: This is more a problem for the monk than the Cleric or Druid, both of whom can have high AC and HP. [*] Lack of Reach: Reach is your friend. [*] Lack of Synergistic Class Abilities [/LIST] Hey, as long as I'm throwing down gauntlets, feel free to build a monk and we can have a duel - monks are, after all, "caster killers", right? I'm for a level 13 , personally. [/QUOTE]
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Try it in your game? Remove caster level.
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