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<blockquote data-quote="Marflarius" data-source="post: 5738234" data-attributes="member: 6682335"><p>You ask what the monk does so well and I've told you again and again he consumes fewer resources than other party members. That's how he plays a support character, that is his virtue.</p><p></p><p>That good sir, is undoubtedly a vital role in any campaign. On to my 2 cents.</p><p></p><p>Assuming under the provisions of a 28 PB system and WBL according to a standard campaign, lets see. . .:</p><p></p><p>STR 16</p><p>DEX 12</p><p>CON 14</p><p>INT 10</p><p>WIS 14</p><p>CHA 8</p><p></p><p>This will net +3 ab, +3 ac, and an average of 6 hp a level, and of course, nothing for skills. This allows at best the Monk to have (by level 12) 72 hp (give or take) and +5 ac total for dex/wis and 2 from monk lvl 10.</p><p></p><p>Now, with +4 enhancement bonuses to str/dex/wis, our stats become:</p><p></p><p>STR 20 (+3 more for level 12 makes 23)</p><p>DEX 16</p><p>CON 14</p><p>INT 10</p><p>WIS 18</p><p>CHA 8</p><p></p><p>This now nets us +5 ab, +9 total ac for monk and dex, since we can't wear 2 amulets and there are no other item slots that give bonuses to con that we aren't using already, we will go with a +4 cloak of resistance for +4 to saves.</p><p></p><p>Mage Armor bracers and +2 ROP. is an additional 6 points of ac, so we have +15 to ac from base 10 so 25 ac. . . Lets say we're fighting defensively so we can achieve a total of 32 ac from tumble bonus. . .</p><p></p><p>With level 12 monk bab and a +6 to strength, assuming we use our 3 stat bumps for strength to get to 23 strength, we can hit a +15/+10 attack bonus in melee, and we deal 2d6+6 damage, so average 12 points of damage a hit.</p><p></p><p>With +4 to saves and the modified stats from items, we can assume that we will hit a 14 fort a 13 reflex and a 14 will, I suppose that's decent for a 12th level character. . .</p><p></p><p>Feats will be dodge mobility spring attack weapon focus improved natural attack and ability focus: stunning fist, so assuming we're not fighting defensively, this means we can gain up to a 29 ac when provoking AoO's, Have a dc 22 stun fist, have 72 hp (give or take again) and a +16/+11 for melee attacks when not using flurry of blows. And we increase our 2d6 damage to 2d8+6 So average 14 pts of damage a hit.</p><p></p><p>This being said, we can assume that we should be able to pretty much make all saves we come up against for CR 12's, could possibly get in a few good hits for example against a mature adult white dragon, since we can bypass his DR because we're Monks, and can scratch the surface of a rogue/bards capabilities as support roles for the party. Since we've used the standard WBL here, we have not saved any resources because had we not spent this 88k, we would essentially be useless.</p><p></p><p>We have 87 skill points by level 12 and since we're human that helps. That means we can max hide move silent listen spot and tumble and we can put 3 ranks into knowledge religion since we're covering bards knowledge and 1 point into gather info 1 point into diplomacy and 1 point into perform w/e. Making those particular skills an effective 0 due to our -1 charisma modifier.</p></blockquote><p></p>
[QUOTE="Marflarius, post: 5738234, member: 6682335"] You ask what the monk does so well and I've told you again and again he consumes fewer resources than other party members. That's how he plays a support character, that is his virtue. That good sir, is undoubtedly a vital role in any campaign. On to my 2 cents. Assuming under the provisions of a 28 PB system and WBL according to a standard campaign, lets see. . .: STR 16 DEX 12 CON 14 INT 10 WIS 14 CHA 8 This will net +3 ab, +3 ac, and an average of 6 hp a level, and of course, nothing for skills. This allows at best the Monk to have (by level 12) 72 hp (give or take) and +5 ac total for dex/wis and 2 from monk lvl 10. Now, with +4 enhancement bonuses to str/dex/wis, our stats become: STR 20 (+3 more for level 12 makes 23) DEX 16 CON 14 INT 10 WIS 18 CHA 8 This now nets us +5 ab, +9 total ac for monk and dex, since we can't wear 2 amulets and there are no other item slots that give bonuses to con that we aren't using already, we will go with a +4 cloak of resistance for +4 to saves. Mage Armor bracers and +2 ROP. is an additional 6 points of ac, so we have +15 to ac from base 10 so 25 ac. . . Lets say we're fighting defensively so we can achieve a total of 32 ac from tumble bonus. . . With level 12 monk bab and a +6 to strength, assuming we use our 3 stat bumps for strength to get to 23 strength, we can hit a +15/+10 attack bonus in melee, and we deal 2d6+6 damage, so average 12 points of damage a hit. With +4 to saves and the modified stats from items, we can assume that we will hit a 14 fort a 13 reflex and a 14 will, I suppose that's decent for a 12th level character. . . Feats will be dodge mobility spring attack weapon focus improved natural attack and ability focus: stunning fist, so assuming we're not fighting defensively, this means we can gain up to a 29 ac when provoking AoO's, Have a dc 22 stun fist, have 72 hp (give or take again) and a +16/+11 for melee attacks when not using flurry of blows. And we increase our 2d6 damage to 2d8+6 So average 14 pts of damage a hit. This being said, we can assume that we should be able to pretty much make all saves we come up against for CR 12's, could possibly get in a few good hits for example against a mature adult white dragon, since we can bypass his DR because we're Monks, and can scratch the surface of a rogue/bards capabilities as support roles for the party. Since we've used the standard WBL here, we have not saved any resources because had we not spent this 88k, we would essentially be useless. We have 87 skill points by level 12 and since we're human that helps. That means we can max hide move silent listen spot and tumble and we can put 3 ranks into knowledge religion since we're covering bards knowledge and 1 point into gather info 1 point into diplomacy and 1 point into perform w/e. Making those particular skills an effective 0 due to our -1 charisma modifier. [/QUOTE]
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