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Try it in your game? Remove caster level.
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<blockquote data-quote="kitcik" data-source="post: 5738341" data-attributes="member: 98256"><p>A non-MAD monk must choose between low AC and low damage, a choice the fighter does not need to make. The monk also has worse BAB. He's got some skills, but he can't use his social skills without Cha and he can't use his sneaky skills without Dex.</p><p></p><p>He's like the jackoff-of-all-trades. He serves no useful purpose.</p><p></p><p>And I LIKE monks - I am playing a 10th level one now. Non-psionic Thri-Kreen with LA buyoff and 1 of the 2 monstrous HD waived - that helped with MAD since they get bonuses in Str Dex & Wis. He rocked in the low levels, but now is a one-trick pony: glass cannon.</p><p></p><p>And I suck down resources like a demon - I get more buffs than anyone.</p><p></p><p>It's still fun b/c my jump skill is like +80. I have twisted charge and, with a warblade dip, sudden leap - so I am like Ricochet Rabbit. Bing, Bing Bing!</p><p></p><p>But, when there's a need for anything besides damage, I pretty much stand around (or jump around) feeling less than useful.</p><p></p><p>Luckily, our DM is good at creating situations for everyone to shine and my party members are nice about not stepping on toes.</p><p></p><p>Seriously, man, the monk doesn't meet any of the common sense meanings of "balanced" in a game sense. They are not balanced against the other classes and they are not balanced against CR appropriate monsters (you should re-read [MENTION=85158]Dandu[/MENTION] 's post - he listed ALL CR appropriate monsters in core).</p><p></p><p>They also do not have level-appropriate skills for a skill monkey so they are not balanced against non-combat encounters either.</p><p></p><p>As I said in a prior post, the one thing they can do is be the tough-to-hit annoyance that all the bad guys describe as "save him for last, he sucks anyway."</p></blockquote><p></p>
[QUOTE="kitcik, post: 5738341, member: 98256"] A non-MAD monk must choose between low AC and low damage, a choice the fighter does not need to make. The monk also has worse BAB. He's got some skills, but he can't use his social skills without Cha and he can't use his sneaky skills without Dex. He's like the jackoff-of-all-trades. He serves no useful purpose. And I LIKE monks - I am playing a 10th level one now. Non-psionic Thri-Kreen with LA buyoff and 1 of the 2 monstrous HD waived - that helped with MAD since they get bonuses in Str Dex & Wis. He rocked in the low levels, but now is a one-trick pony: glass cannon. And I suck down resources like a demon - I get more buffs than anyone. It's still fun b/c my jump skill is like +80. I have twisted charge and, with a warblade dip, sudden leap - so I am like Ricochet Rabbit. Bing, Bing Bing! But, when there's a need for anything besides damage, I pretty much stand around (or jump around) feeling less than useful. Luckily, our DM is good at creating situations for everyone to shine and my party members are nice about not stepping on toes. Seriously, man, the monk doesn't meet any of the common sense meanings of "balanced" in a game sense. They are not balanced against the other classes and they are not balanced against CR appropriate monsters (you should re-read [MENTION=85158]Dandu[/MENTION] 's post - he listed ALL CR appropriate monsters in core). They also do not have level-appropriate skills for a skill monkey so they are not balanced against non-combat encounters either. As I said in a prior post, the one thing they can do is be the tough-to-hit annoyance that all the bad guys describe as "save him for last, he sucks anyway." [/QUOTE]
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