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Try it in your game? Remove caster level.
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<blockquote data-quote="StreamOfTheSky" data-source="post: 5738925" data-attributes="member: 35909"><p>No, Rumble, it doesn't solve anything.</p><p></p><p>His houserule just kicks the already weakest school of magic in the junk and does absolutely nothing to save or lose/die/suck, battlefield control, debuff, or most buffs.</p><p></p><p>Buffs: Round/level past spell level 2 is just about "all battle long" if you're quick, which is the longest round/level will ever last anyway. Hour/level once you hit CL 5+ is often enough close enough to "all dungeon" that more CL means nothing, though again, it hurts the level 1-2 spells if not heigtening them. Min/level was always an awkward duration that was pretty hit or miss for "one encounter" or "several encounters." This houserule just establishes it as "one encounter long" pretty much always. Oh well.</p><p>The only buff duration meaningfully affected by this change is the 10 min/level variety, which granted there are a lot of. Low level ones become "one or a few encounter long" spells, higher level ones remain "all dungeon long" spells.</p><p></p><p>And...that's the only actual effect this houserule has on spells that don't already suck. Unless you actually think it's ok to leave monster SR values unchanged, which is just such a <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" />ing retarded notion that I'm not even going to entertain it. That'd be like playing a game with no magic items and not adjusting monster attack and AC bonuses to compensate, just demonstrates ignorance of how the game works.</p><p></p><p>So, in the end...this is one of the worst houserules I have ever EVER seen, it's rare you see houserules meant to balance actual problematic things (as opposed to "phantom problems" that aren't real, like "monk is OP, help!") in the rules that so totally make the game worse by punishing the wrong things and making the cheesy tactics that are already too good (DMM Persist, Incantatrix cheese, save or dies) even better than them by comparison. This houserule sucks.</p><p></p><p>And the only reason I didn't say this sooner is because I honestly thought this entire thread was some sort of tongue-in-cheek joke. I gave the OP way too much credit, it seems.</p></blockquote><p></p>
[QUOTE="StreamOfTheSky, post: 5738925, member: 35909"] No, Rumble, it doesn't solve anything. His houserule just kicks the already weakest school of magic in the junk and does absolutely nothing to save or lose/die/suck, battlefield control, debuff, or most buffs. Buffs: Round/level past spell level 2 is just about "all battle long" if you're quick, which is the longest round/level will ever last anyway. Hour/level once you hit CL 5+ is often enough close enough to "all dungeon" that more CL means nothing, though again, it hurts the level 1-2 spells if not heigtening them. Min/level was always an awkward duration that was pretty hit or miss for "one encounter" or "several encounters." This houserule just establishes it as "one encounter long" pretty much always. Oh well. The only buff duration meaningfully affected by this change is the 10 min/level variety, which granted there are a lot of. Low level ones become "one or a few encounter long" spells, higher level ones remain "all dungeon long" spells. And...that's the only actual effect this houserule has on spells that don't already suck. Unless you actually think it's ok to leave monster SR values unchanged, which is just such a :):):):)ing retarded notion that I'm not even going to entertain it. That'd be like playing a game with no magic items and not adjusting monster attack and AC bonuses to compensate, just demonstrates ignorance of how the game works. So, in the end...this is one of the worst houserules I have ever EVER seen, it's rare you see houserules meant to balance actual problematic things (as opposed to "phantom problems" that aren't real, like "monk is OP, help!") in the rules that so totally make the game worse by punishing the wrong things and making the cheesy tactics that are already too good (DMM Persist, Incantatrix cheese, save or dies) even better than them by comparison. This houserule sucks. And the only reason I didn't say this sooner is because I honestly thought this entire thread was some sort of tongue-in-cheek joke. I gave the OP way too much credit, it seems. [/QUOTE]
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