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Tryin' out the new stat block
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<blockquote data-quote="the Jester" data-source="post: 2345502" data-attributes="member: 1210"><p>As far as I know it's only shown in the DMG2 so far (and the new issue of Dungeon). </p><p></p><p>It isn't a new stat block for MM style presentation, it's more for complex npcs, advanced critters, etc. </p><p></p><p>Here's the 'enforcer' I statted up. Of course, the formatting is a lil off, but hey. It's hard to get the underlines right... </p><p></p><p></p><p><strong>ENFORCER----CR 5</strong></p><p>Human fighter 3/rogue 2</p><p>LE medium humanoid</p><p><strong>Init</strong> +6; <strong>Senses</strong> Listen +7, Spot +7</p><p><strong><u>Languages:</u></strong><u> Strogassian, Elven </u></p><p><strong>AC</strong> 15, touch 12, flat-footed 13</p><p><strong>hp</strong> 38 (5 HD)</p><p><strong>Resist</strong> Evasion</p><p><u><strong>Fort</strong> +4, <strong>Ref</strong> +6, <strong>Will</strong> +1 </u></p><p><strong>Speed</strong> 30’</p><p><strong>Melee</strong> Masterwork greatsword +7 (2d6+4/19-20); or dagger +7 (1d4+3/19-20)</p><p><strong>Ranged</strong> Masterwork mighty composite longbow +6 (1d8+3/x3)</p><p><strong>Base Atk</strong> +4; <strong>Grp</strong> +6</p><p><strong>Atk Options</strong> Cleave, Combat Expertise, Improved Disarm, Improved Initiative, Power Attack, sneak attack +1d6</p><p><strong>Combat Gear</strong> potion of bull’s strength, potion of cat’s grace, potion of cure moderate wounds (2), dust of <u>disappearance (3) </u></p><p><strong>Abilities</strong> Str 16, Dex 14, Con 12, Int 13, Wis 10, Cha 10</p><p><strong>SQ</strong> trap sense +1, trapfinding</p><p><strong>Feats</strong> Cleave, Combat Expertise, Improved Disarm, Improved Initiative, Power Attack</p><p><strong>Skills</strong> Balance +7, Climb +11, Intimidate +8, Knowledge (local) +6, Listen +7, Search +6, Sense Motive +5, Spot +7, Tumble +7, Use Rope +7</p><p><strong>Possessions</strong> combat gear plus masterwork studded leather armor, masterwork greatsword, adamantine dagger, cold iron dagger, silver dagger, masterwork mighty (+3) composite longbow, 30 arrows, 10 adamantine arrows, 10 cold iron arrows, 10 silver arrows, purse of 58 pp, 12 gp, 3 sp, 11 cp</p></blockquote><p></p>
[QUOTE="the Jester, post: 2345502, member: 1210"] As far as I know it's only shown in the DMG2 so far (and the new issue of Dungeon). It isn't a new stat block for MM style presentation, it's more for complex npcs, advanced critters, etc. Here's the 'enforcer' I statted up. Of course, the formatting is a lil off, but hey. It's hard to get the underlines right... [b]ENFORCER----CR 5[/b] Human fighter 3/rogue 2 LE medium humanoid [b]Init[/b] +6; [b]Senses[/b] Listen +7, Spot +7 [b][u]Languages:[/u][/b][u] Strogassian, Elven [/u] [b]AC[/b] 15, touch 12, flat-footed 13 [b]hp[/b] 38 (5 HD) [b]Resist[/b] Evasion [u][b]Fort[/b] +4, [b]Ref[/b] +6, [b]Will[/b] +1 [/u] [b]Speed[/b] 30’ [b]Melee[/b] Masterwork greatsword +7 (2d6+4/19-20); or dagger +7 (1d4+3/19-20) [b]Ranged[/b] Masterwork mighty composite longbow +6 (1d8+3/x3) [b]Base Atk[/b] +4; [b]Grp[/b] +6 [b]Atk Options[/b] Cleave, Combat Expertise, Improved Disarm, Improved Initiative, Power Attack, sneak attack +1d6 [b]Combat Gear[/b] potion of bull’s strength, potion of cat’s grace, potion of cure moderate wounds (2), dust of [u]disappearance (3) [/u] [b]Abilities[/b] Str 16, Dex 14, Con 12, Int 13, Wis 10, Cha 10 [b]SQ[/b] trap sense +1, trapfinding [b]Feats[/b] Cleave, Combat Expertise, Improved Disarm, Improved Initiative, Power Attack [b]Skills[/b] Balance +7, Climb +11, Intimidate +8, Knowledge (local) +6, Listen +7, Search +6, Sense Motive +5, Spot +7, Tumble +7, Use Rope +7 [b]Possessions[/b] combat gear plus masterwork studded leather armor, masterwork greatsword, adamantine dagger, cold iron dagger, silver dagger, masterwork mighty (+3) composite longbow, 30 arrows, 10 adamantine arrows, 10 cold iron arrows, 10 silver arrows, purse of 58 pp, 12 gp, 3 sp, 11 cp [/QUOTE]
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