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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Trying 4E Again
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<blockquote data-quote="Shin Okada" data-source="post: 5249480" data-attributes="member: 1956"><p>Sorry but I can't help you in this issue. I am a Macintosh user and thus cannot run the builder without re-booting my MacBook, which I really rarely do. All I can say is that making 1st-leve PC is very easy in 4th-edition. So I do not think you need that kind of tools at all. </p><p></p><p></p><p></p><p>Not using updates will work, I guess. And yes, using the newest glossary on the latter part of newer PHBs will solve most of the problems. Especially if you start the game from L1. Many of the updates are done to adjust/correct the game balance issues when playing higher level games.</p><p></p><p></p><p></p><p>Well, I think 2-hour-long combat is a wide-spread misunderstanding about 4e. Most combat encounters ends within 1 to 1 1/2 hours, especially at lower levels. I am currently running 1 combat encounter per night games using Dungeon Delve, using some online application and Skype. Though online games tend to take longer than off-line games, we always finish each night's game within two hours. We do also playing out-of encounter scenes such as scouting, discussing plans, role-playing, etc. So, combat itself never took 2-hours. And in face-to-face games I run, we usually play for 6 or more hours but also clear at least 4-5 combat encounters and some skill challenges and role-playing.</p><p></p><p></p><p></p><p>Well, if you are planning to play a sold module, especially a newer one such as HS1, play it as it is. That is the fastest and the easiest way.</p><p></p><p></p><p></p><p>Why not HS2? But frankly speaking, my 1st-recommendation is, actually, a series of adventures in recent Dungeon Magazines, especially those from Chaos Scar campaign. Typically, each adventures are composed of only 3-4 combat encounter plus extra. Very good for spending a holiday afternoon. Paying subscription fee is, indeed, cheaper than buying several pre-made modules.</p></blockquote><p></p>
[QUOTE="Shin Okada, post: 5249480, member: 1956"] Sorry but I can't help you in this issue. I am a Macintosh user and thus cannot run the builder without re-booting my MacBook, which I really rarely do. All I can say is that making 1st-leve PC is very easy in 4th-edition. So I do not think you need that kind of tools at all. Not using updates will work, I guess. And yes, using the newest glossary on the latter part of newer PHBs will solve most of the problems. Especially if you start the game from L1. Many of the updates are done to adjust/correct the game balance issues when playing higher level games. Well, I think 2-hour-long combat is a wide-spread misunderstanding about 4e. Most combat encounters ends within 1 to 1 1/2 hours, especially at lower levels. I am currently running 1 combat encounter per night games using Dungeon Delve, using some online application and Skype. Though online games tend to take longer than off-line games, we always finish each night's game within two hours. We do also playing out-of encounter scenes such as scouting, discussing plans, role-playing, etc. So, combat itself never took 2-hours. And in face-to-face games I run, we usually play for 6 or more hours but also clear at least 4-5 combat encounters and some skill challenges and role-playing. Well, if you are planning to play a sold module, especially a newer one such as HS1, play it as it is. That is the fastest and the easiest way. Why not HS2? But frankly speaking, my 1st-recommendation is, actually, a series of adventures in recent Dungeon Magazines, especially those from Chaos Scar campaign. Typically, each adventures are composed of only 3-4 combat encounter plus extra. Very good for spending a holiday afternoon. Paying subscription fee is, indeed, cheaper than buying several pre-made modules. [/QUOTE]
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