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<blockquote data-quote="Saeviomagy" data-source="post: 5249488" data-attributes="member: 5890"><p>As I understand it, PHB3 classes aren't in the free character builder.</p><p></p><p>99% of the errata isn't necessary if you're a sensible DM who's willing to tell your players that they're not allowed to use infinite damage combos.</p><p></p><p>The stealth stuff is needed if stealth in combat crops up though, because the original stealth rules were incredibly hard to read or use.</p><p></p><p>Watch out for the skill challenges too: as written in the basic books, they're incredibly easy to fail.</p><p></p><p>My suggestion would be to have a flick through the errata, understand why it was made, and then (apart from stealth and skill challenges) never need it again.</p><p></p><p>If you want quick combats</p><p>*use lots of minions</p><p>*don't use soldiers</p><p></p><p>If you use published modules, simply switch every soldier for an appropriate quantity of minions. They server more-or-less the same role (stopping the PCs from simply running to the back lines and smashing the artillery), but they're not grindy.</p><p></p><p>One possibility is to simply not use them. Skill challenges had a few goals</p><p>1. get everyone to contribute outside of combat</p><p>2. set a finite limit on the amount of skill-rolling a situation would take to resolve</p><p>3. set a structure for non-combat encounters</p><p></p><p>If your players want to contribute, you're happy to have non-combat events run a bit longer and be a bit more freeform, simply read the scenario for the skill challenge, then resolve it the old-fashioned way: get people to describe what they do, roll dice for success, and once you as a DM are satisfied that the situation is resolved, it's done.</p><p></p><p>Yeah, if you don't have time to rework it all, don't go with KoTS. Apparently war of the burning sky is good?</p></blockquote><p></p>
[QUOTE="Saeviomagy, post: 5249488, member: 5890"] As I understand it, PHB3 classes aren't in the free character builder. 99% of the errata isn't necessary if you're a sensible DM who's willing to tell your players that they're not allowed to use infinite damage combos. The stealth stuff is needed if stealth in combat crops up though, because the original stealth rules were incredibly hard to read or use. Watch out for the skill challenges too: as written in the basic books, they're incredibly easy to fail. My suggestion would be to have a flick through the errata, understand why it was made, and then (apart from stealth and skill challenges) never need it again. If you want quick combats *use lots of minions *don't use soldiers If you use published modules, simply switch every soldier for an appropriate quantity of minions. They server more-or-less the same role (stopping the PCs from simply running to the back lines and smashing the artillery), but they're not grindy. One possibility is to simply not use them. Skill challenges had a few goals 1. get everyone to contribute outside of combat 2. set a finite limit on the amount of skill-rolling a situation would take to resolve 3. set a structure for non-combat encounters If your players want to contribute, you're happy to have non-combat events run a bit longer and be a bit more freeform, simply read the scenario for the skill challenge, then resolve it the old-fashioned way: get people to describe what they do, roll dice for success, and once you as a DM are satisfied that the situation is resolved, it's done. Yeah, if you don't have time to rework it all, don't go with KoTS. Apparently war of the burning sky is good? [/QUOTE]
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