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<blockquote data-quote="D'karr" data-source="post: 5250690" data-attributes="member: 336"><p>With the party mix you have described your combats will take too long simply because the party doesn;t have enough damage output.</p><p></p><p>My recommendations:</p><ul> <li data-xf-list-type="ul">Don't use encounters that are above their level</li> <li data-xf-list-type="ul">Use lots of minions - dragonborn love minions</li> <li data-xf-list-type="ul">Don't use soldiers </li> <li data-xf-list-type="ul">Modify monster HP to account for the fact that you are missing 2 party members from the default party of 5</li> <li data-xf-list-type="ul">Don't use soldiers</li> <li data-xf-list-type="ul">Modify all encounters for 3 players rather than the default 5</li> <li data-xf-list-type="ul">Monsters don't have to fight to the death - When monsters reach bloodied they attempt to flee.</li> <li data-xf-list-type="ul">Don't use soldiers</li> <li data-xf-list-type="ul">With no leader, you will absolutely need alternate ways of healing in combat (potions, etc.)</li> <li data-xf-list-type="ul">Skill challenges are only as good as you make them. Give them a goal and let them figure out how to accomplish it. Ascertain the likelyhood of their solution being easy/moderate/hard and let them know that they think something is easy/moderate/hard. Don't become a slave to the mechanic, the mechanic is only a framework. If they FAIL, it is not the end of the world, make sure that it has consequences but that skill challenges do not become a dead-end.</li> </ul><p></p><p>My 10 year old son plays with our regular group and he is having a blast (literally) with his dragonborn fighter. Put a few minions in front of him and his dragon breath will make everyone happy.</p><p></p><p>Good luck and remember the idea is to have fun. It is a game of the imagination, not of mechanics and rules.</p></blockquote><p></p>
[QUOTE="D'karr, post: 5250690, member: 336"] With the party mix you have described your combats will take too long simply because the party doesn;t have enough damage output. My recommendations: [LIST] [*]Don't use encounters that are above their level [*]Use lots of minions - dragonborn love minions [*]Don't use soldiers [*]Modify monster HP to account for the fact that you are missing 2 party members from the default party of 5 [*]Don't use soldiers [*]Modify all encounters for 3 players rather than the default 5 [*]Monsters don't have to fight to the death - When monsters reach bloodied they attempt to flee. [*]Don't use soldiers [*]With no leader, you will absolutely need alternate ways of healing in combat (potions, etc.) [*]Skill challenges are only as good as you make them. Give them a goal and let them figure out how to accomplish it. Ascertain the likelyhood of their solution being easy/moderate/hard and let them know that they think something is easy/moderate/hard. Don't become a slave to the mechanic, the mechanic is only a framework. If they FAIL, it is not the end of the world, make sure that it has consequences but that skill challenges do not become a dead-end. [/LIST] My 10 year old son plays with our regular group and he is having a blast (literally) with his dragonborn fighter. Put a few minions in front of him and his dragon breath will make everyone happy. Good luck and remember the idea is to have fun. It is a game of the imagination, not of mechanics and rules. [/QUOTE]
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