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<blockquote data-quote="S'mon" data-source="post: 4926492" data-attributes="member: 463"><p>These days with only 2 game days/month, tops, this style is increasingly attractive to me. Currently I'm running 4e Vault of Larin Karr - 4 sessions in, but it has material for a lot more. At least it's a sandbox not an adventure path, so no feeling of slogging through it to the destination. Also looking at a finale for my 3.5 D&D Willow Vale campaign, which I started in July 2008. It ran through to May 2009, with 17 sessions I think - 1 introductory session plus 4 adventures each of 4 sessions (in order: Rahasia, Horror on the Hill, Palace of Shadows, The Slithering Overlord). I think in hindsight my plans for that campaign were a bit too ambitious, and I am looking to wrap it up in 1 more 4-session adventure (Temple of Death). In future I think 8 sessions is a good number to aim for for a mini-campaign, that's 4 months, which may be as long as I can reliably run a game for at the Meetup. OTOH the usual approach there by other GMs is just to run a single module, which for some reason takes other GMs 2-3 months of weekly play, ie 8-12+ sessions for stuff I cover in 4.</p></blockquote><p></p>
[QUOTE="S'mon, post: 4926492, member: 463"] These days with only 2 game days/month, tops, this style is increasingly attractive to me. Currently I'm running 4e Vault of Larin Karr - 4 sessions in, but it has material for a lot more. At least it's a sandbox not an adventure path, so no feeling of slogging through it to the destination. Also looking at a finale for my 3.5 D&D Willow Vale campaign, which I started in July 2008. It ran through to May 2009, with 17 sessions I think - 1 introductory session plus 4 adventures each of 4 sessions (in order: Rahasia, Horror on the Hill, Palace of Shadows, The Slithering Overlord). I think in hindsight my plans for that campaign were a bit too ambitious, and I am looking to wrap it up in 1 more 4-session adventure (Temple of Death). In future I think 8 sessions is a good number to aim for for a mini-campaign, that's 4 months, which may be as long as I can reliably run a game for at the Meetup. OTOH the usual approach there by other GMs is just to run a single module, which for some reason takes other GMs 2-3 months of weekly play, ie 8-12+ sessions for stuff I cover in 4. [/QUOTE]
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