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<blockquote data-quote="Hussar" data-source="post: 4968762" data-attributes="member: 22779"><p>Well the second session is now under our belt. I'm REALLY liking this system. The dice mechanics - (ability score+1d10)x10 makes for a huge range of rolls. And the reroll mechanic is nice. Each ability has a reserve pool equal to the ability. You can spend that reserve pool to reroll or to add to a roll. When the reserve pool hits zero, you lose the conflict.</p><p></p><p>This session, I ran a nested skill challenge. The party was manhunting a killer. At the same time, they had to avoid the authorities who were also hunting the killer but would attack the party if they caught them. The killer was also running a hide and seek conflict with the party. A three way conflict. The odd man out in the party used his skills to provide bonuses to the other two that were in the extended conflict.</p><p></p><p>A bit complicated, but, surprisingly engaging. Do you spend the resources to win a given roll or hold off? It can really be a tactical experience, but also very fluid since there aren't any really specific results to a single die roll. It's mostly just narration.</p><p></p><p>I made a bit of a mistake I suppose, I narrated successful checks, which, thinking about it, the players maybe should have, but, honestly, I think it worked better this way, this time simply because manhunt and hide and seek conflicts would be very difficult to narrate from the hunter's point of view. Better an objective narrator's POV to describe the action.</p><p></p><p>One thing that is just blowing me away. I've run D&D for so long that I'd forgotten how easy it is to build scenarios in lighter systems. It took me about two hours to build this scenario and most of that was spent on art. Actual mechanics and a bit of scripting? Maybe half an hour. Sweet.</p><p></p><p>The scenario, btw, was based on a short story <a href="http://escapepod.org/2009/09/03/ep214/" target="_blank">featured on Escape Pod</a> or <a href="http://www.apexbookcompany.com/apex-online/2009/08/novelette-sinner-baker-fabulist-priest-red-mask-black-mask-gentleman-beast-by-eugie-foster/" target="_blank">in print here</a> called Sinner Baker, Fabulist, Priest, Red Mask, Black Mask, Gentleman, Beast, by Eugie Foster. </p><p></p><p>I had the players either listen or read the short story before play began. I think it really engaged them. Well, two of them as one didn't bother... sigh. You can lead a horse to water, but you can't beat it to death without ... err... nevermind...</p><p></p><p>BTW, for those who play 4e D&D, could nested Skill Challenges be done? I'm not familiar enough with the mechanics. Seems like a fun idea though. It certainly worked well here.</p></blockquote><p></p>
[QUOTE="Hussar, post: 4968762, member: 22779"] Well the second session is now under our belt. I'm REALLY liking this system. The dice mechanics - (ability score+1d10)x10 makes for a huge range of rolls. And the reroll mechanic is nice. Each ability has a reserve pool equal to the ability. You can spend that reserve pool to reroll or to add to a roll. When the reserve pool hits zero, you lose the conflict. This session, I ran a nested skill challenge. The party was manhunting a killer. At the same time, they had to avoid the authorities who were also hunting the killer but would attack the party if they caught them. The killer was also running a hide and seek conflict with the party. A three way conflict. The odd man out in the party used his skills to provide bonuses to the other two that were in the extended conflict. A bit complicated, but, surprisingly engaging. Do you spend the resources to win a given roll or hold off? It can really be a tactical experience, but also very fluid since there aren't any really specific results to a single die roll. It's mostly just narration. I made a bit of a mistake I suppose, I narrated successful checks, which, thinking about it, the players maybe should have, but, honestly, I think it worked better this way, this time simply because manhunt and hide and seek conflicts would be very difficult to narrate from the hunter's point of view. Better an objective narrator's POV to describe the action. One thing that is just blowing me away. I've run D&D for so long that I'd forgotten how easy it is to build scenarios in lighter systems. It took me about two hours to build this scenario and most of that was spent on art. Actual mechanics and a bit of scripting? Maybe half an hour. Sweet. The scenario, btw, was based on a short story [url=http://escapepod.org/2009/09/03/ep214/]featured on Escape Pod[/url] or [url=http://www.apexbookcompany.com/apex-online/2009/08/novelette-sinner-baker-fabulist-priest-red-mask-black-mask-gentleman-beast-by-eugie-foster/]in print here[/url] called Sinner Baker, Fabulist, Priest, Red Mask, Black Mask, Gentleman, Beast, by Eugie Foster. I had the players either listen or read the short story before play began. I think it really engaged them. Well, two of them as one didn't bother... sigh. You can lead a horse to water, but you can't beat it to death without ... err... nevermind... BTW, for those who play 4e D&D, could nested Skill Challenges be done? I'm not familiar enough with the mechanics. Seems like a fun idea though. It certainly worked well here. [/QUOTE]
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