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[Trying Again] B3, or how to deal with an unstructured module
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<blockquote data-quote="ccs" data-source="post: 8211238" data-attributes="member: 6803664"><p>It's been along time since I last played/ran this one, but aren't they trapped in the magical ruby?</p><p>You break/disenchant it, they're freed, the villain is defeated, etc.</p><p>Or is that not part of the orange cover edition? (mines got the green cover)</p><p></p><p></p><p>You put it together the same way you would if you were writing your own adventure. Only in this case, instead of starting <em>completely</em> from scratch, you've got a map, a basic plot, and a few ideas to work off of. </p><p></p><p>When I ran this (in 2007? with 3x, before 4e came out) I had the PCs in "town" for a tournament celebrating the princesses birthday. Festivities, games, a series of jousts, a visiting dragon knight of great renown, an evening ball up in the castle (that the PCs weren't invited to).</p><p>The first session was all RP in the town/at the festival, archery contests, betting on the jousts, meeting the white dragon knight, hearing rumors of stuff (plot hooks?) & carousing that evening.</p><p>(players figured that somewhere in there they'd learn of a plot hook/be presented with a quest/etc) </p><p></p><p>And then the castle went up in a magical mushroom cloud of disaster....</p><p><em>"Yep, there it is, there's the plot hook. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" />"</em></p><p></p><p>All the NPC knights of renown, nobles, important people etc were now trapped/killed/etc in the castle.</p><p><span style="font-size: 10px">(good thing the PCs didn't have the social standing to have been invited to the ball, eh?)</span></p><p>A group of lesser knights launched a hasty response & died as they charged un-prepared into a slowly expanding deadly magical fog.</p><p>A fog that was oozing down the hill & would surely engulf the town if nothing was done. </p><p>Leaving the PCs to figure out how to get in & then deal with whatever they found.</p></blockquote><p></p>
[QUOTE="ccs, post: 8211238, member: 6803664"] It's been along time since I last played/ran this one, but aren't they trapped in the magical ruby? You break/disenchant it, they're freed, the villain is defeated, etc. Or is that not part of the orange cover edition? (mines got the green cover) You put it together the same way you would if you were writing your own adventure. Only in this case, instead of starting [I]completely[/I] from scratch, you've got a map, a basic plot, and a few ideas to work off of. When I ran this (in 2007? with 3x, before 4e came out) I had the PCs in "town" for a tournament celebrating the princesses birthday. Festivities, games, a series of jousts, a visiting dragon knight of great renown, an evening ball up in the castle (that the PCs weren't invited to). The first session was all RP in the town/at the festival, archery contests, betting on the jousts, meeting the white dragon knight, hearing rumors of stuff (plot hooks?) & carousing that evening. (players figured that somewhere in there they'd learn of a plot hook/be presented with a quest/etc) And then the castle went up in a magical mushroom cloud of disaster.... [I]"Yep, there it is, there's the plot hook. :)"[/I] All the NPC knights of renown, nobles, important people etc were now trapped/killed/etc in the castle. [SIZE=2](good thing the PCs didn't have the social standing to have been invited to the ball, eh?)[/SIZE] A group of lesser knights launched a hasty response & died as they charged un-prepared into a slowly expanding deadly magical fog. A fog that was oozing down the hill & would surely engulf the town if nothing was done. Leaving the PCs to figure out how to get in & then deal with whatever they found. [/QUOTE]
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[Trying Again] B3, or how to deal with an unstructured module
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