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[Trying Again] B3, or how to deal with an unstructured module
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<blockquote data-quote="Quickleaf" data-source="post: 8212142" data-attributes="member: 20323"><p>I know nothing about the adventure beyond what you've shared and a quick Wikipedia check: "The module has been described as a low-level scenario, which involves the legends surrounding a ruined palace, a white dragon and a giant ruby. The PCs encounter evil creatures that have taken over the palace. The plot of <em>Palace of the Silver Princess</em> revolves around a country frozen in time by a strange red light. The only seemingly unaffected location and the apparent source of the glow is the royal palace. The adventurers must restore the flow of time and save the country."</p><p></p><p>Based on those barebones...</p><p></p><p>The <strong>Ruined Palace </strong>was ground zero for the <strong>Ruby</strong> exploding.</p><p></p><p>The <strong>Baroness </strong>hates men because the ruby was to be her anniversary gift, and it was the squabbling of men over the ruby artifact that caused the artifact to shatter and freeze the surrounding country in time. She's evil because she feels she is "owed" the ruby and those who suffered its effects received their "just deserves." Paradoxically, she both covets the ruby, but also enjoys the time-stopped state of things. Her henchmen – wicked versions of Robin Hood's Merry Men – make a habit of screwing with time-stopped people (e.g. hooking someone's cheek with a fish hook, tipping plates of food, etc)</p><p></p><p>Her lair is the <strong>Misty Swamp </strong>because when her entourage was attacked by those seeking the ruby, during the carriage chase she and several of her henchmen tried to lose their pursuers. Though the ruby was taken (and destroyed), some strange property of the swamp – which is touched by fey magic – protected the swamp inhabitants from the time stop.</p><p></p><p>The <strong>Evil Mage in the Mountains </strong>was one of the original men who fought over the ruby. He was able to <em>teleport </em>himself away right when the ruby shattered, so he was partially time stopped. Half of his body doesn't move correctly, his speech is slurred, and he has a devil of a time with somatic and verbal components. Alternately, he might move as if under permanent effects of <em>slow </em>spell<em>.</em> He killed a dryad and took her mystical tree, using its power to sustain himself. While within the desecrated tree – which he hollowed out into a wizard's tower – he can function normally. However, if he leaves, he is once again partially time-stopped. The storms are caused by nature spirits who seek vengeance against the evil mage who killed their dryad sister.</p><p></p><p>The <strong>Tinker and Daughter</strong> were hoping to trade for the ruby. His daughter is actually a sophisticated construct that the tinker wishes to give the ultimate gift he has heretofore been unable to grant her – real life. The ruby is said to possess such power. His daughter doesn't know her true nature yet, but is beginning to suspect. The tinker is still looking for traces of the ruby, though he is careful to spin the "just traveling merchants" story to anyone he doesn't know and trust.</p><p></p><p>Country-spanning time-stopping magic attracted the attention of the church, which sent <strong>Evil Cleric and Party</strong> to investigate. His accompanying holy warriors do not realize the extent of the cleric's evil heart. Though his mission is officially to lift the "curse" on the countryside, he actually intends to master the "ruby magic" and use it to time stop many more people – namely, enemies of the heresy that he leads, festering within the heart of the church.</p><p></p><p>The <strong>Werebear </strong>is the champion of a berserker clan that once inhabited the foothills between the Misty Swamp and the Mountains, but they were driven out by the triple threat of the White Dragon, the Evil Mage, and the Baroness. She intends to lead her people back to their home, and wields a <strong>Legendary Sword </strong>with tiny bits of the fractured ruby imbedded in its blade. She is being thoroughly deceived by the Evil Cleric and has joined his crusade, believing the best way to get things back to the way they were is to end the time stop "curse." However, the holy warriors view her as a heathen, and her berserkers don't trust the Evil Cleric, making for a tense alliance held together only by the personalities of the leaders.</p><p></p><p>The <strong>White Dragon </strong>is a female who was nursing a clutch of eggs when the ruby shattered. Even though she was far away in the Mountains, residual ruby magic causes her eggs remain dormant and prevents them from hatching. Though helpless time-frozen cattle make for a tasty snack, she wishes to see the time stop ended so that her wyrmlings may be born.</p></blockquote><p></p>
[QUOTE="Quickleaf, post: 8212142, member: 20323"] I know nothing about the adventure beyond what you've shared and a quick Wikipedia check: "The module has been described as a low-level scenario, which involves the legends surrounding a ruined palace, a white dragon and a giant ruby. The PCs encounter evil creatures that have taken over the palace. The plot of [I]Palace of the Silver Princess[/I] revolves around a country frozen in time by a strange red light. The only seemingly unaffected location and the apparent source of the glow is the royal palace. The adventurers must restore the flow of time and save the country." Based on those barebones... The [B]Ruined Palace [/B]was ground zero for the [B]Ruby[/B] exploding. The [B]Baroness [/B]hates men because the ruby was to be her anniversary gift, and it was the squabbling of men over the ruby artifact that caused the artifact to shatter and freeze the surrounding country in time. She's evil because she feels she is "owed" the ruby and those who suffered its effects received their "just deserves." Paradoxically, she both covets the ruby, but also enjoys the time-stopped state of things. Her henchmen – wicked versions of Robin Hood's Merry Men – make a habit of screwing with time-stopped people (e.g. hooking someone's cheek with a fish hook, tipping plates of food, etc) Her lair is the [B]Misty Swamp [/B]because when her entourage was attacked by those seeking the ruby, during the carriage chase she and several of her henchmen tried to lose their pursuers. Though the ruby was taken (and destroyed), some strange property of the swamp – which is touched by fey magic – protected the swamp inhabitants from the time stop. The [B]Evil Mage in the Mountains [/B]was one of the original men who fought over the ruby. He was able to [I]teleport [/I]himself away right when the ruby shattered, so he was partially time stopped. Half of his body doesn't move correctly, his speech is slurred, and he has a devil of a time with somatic and verbal components. Alternately, he might move as if under permanent effects of [I]slow [/I]spell[I].[/I] He killed a dryad and took her mystical tree, using its power to sustain himself. While within the desecrated tree – which he hollowed out into a wizard's tower – he can function normally. However, if he leaves, he is once again partially time-stopped. The storms are caused by nature spirits who seek vengeance against the evil mage who killed their dryad sister. The [B]Tinker and Daughter[/B] were hoping to trade for the ruby. His daughter is actually a sophisticated construct that the tinker wishes to give the ultimate gift he has heretofore been unable to grant her – real life. The ruby is said to possess such power. His daughter doesn't know her true nature yet, but is beginning to suspect. The tinker is still looking for traces of the ruby, though he is careful to spin the "just traveling merchants" story to anyone he doesn't know and trust. Country-spanning time-stopping magic attracted the attention of the church, which sent [B]Evil Cleric and Party[/B] to investigate. His accompanying holy warriors do not realize the extent of the cleric's evil heart. Though his mission is officially to lift the "curse" on the countryside, he actually intends to master the "ruby magic" and use it to time stop many more people – namely, enemies of the heresy that he leads, festering within the heart of the church. The [B]Werebear [/B]is the champion of a berserker clan that once inhabited the foothills between the Misty Swamp and the Mountains, but they were driven out by the triple threat of the White Dragon, the Evil Mage, and the Baroness. She intends to lead her people back to their home, and wields a [B]Legendary Sword [/B]with tiny bits of the fractured ruby imbedded in its blade. She is being thoroughly deceived by the Evil Cleric and has joined his crusade, believing the best way to get things back to the way they were is to end the time stop "curse." However, the holy warriors view her as a heathen, and her berserkers don't trust the Evil Cleric, making for a tense alliance held together only by the personalities of the leaders. The [B]White Dragon [/B]is a female who was nursing a clutch of eggs when the ruby shattered. Even though she was far away in the Mountains, residual ruby magic causes her eggs remain dormant and prevents them from hatching. Though helpless time-frozen cattle make for a tasty snack, she wishes to see the time stop ended so that her wyrmlings may be born. [/QUOTE]
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