Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Trying my hand at DMing. Need some advice
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Celebrim" data-source="post: 6299981" data-attributes="member: 4937"><p>My problem with them is that most don't have flavor; they have mechanics. To the extent that some are flavorful, they tend not to be the classes people reach for. And even within that, many are so narrow that really everyone with that class is basically the same character. The whole idea that Monte was trying to encourage of being part of an elite organization that would draw players into RP got thrown out the window in favor of classes that were basically just base class extenders with more bonus feats and class features per level.</p><p></p><p></p><p></p><p>Ahh.. Well, to each their own. I won't start that argument again.</p><p></p><p></p><p></p><p>Keep the cleric. Lose the favored soul. Instead of taking a favored soul and kludging on cleric mechanics like turning and such, take the cleric and give it the favored soul's spells known table only with 1 fewer spell known per spell level (plus domain spells). Then drop the number of spells per day by 1 per spell level and you are done. You keep a Wisdom based caster in your game. You keep the awesome 'domain' selection that makes clerics feel different with just a few small choices. And you avoid a class that has 3 good saves, energy resistance, wings, etc. on top of being a full spell caster and which completely lacks in intraclass variation (unlike cleric with its aforementioned domains). </p><p></p><p>I loath classes lacking in intraclass variety (hence part of my hatred of PrC's). The ideal class in my opinion is one where every member of a 6 person party could play a character of the same class and the could all be different in concept.</p><p></p><p></p><p></p><p>Green Ronin's The Shaman Handbook. I'm sure there is something with the gist of it around, but the pdf would be worth buying or head down to a used book store and see if you can find a copy. Lovely little customizable class concept - covers every single animistic priest or wizard you can imagine - without adding a bunch of rules. You want to be witch? Play a shaman. Voodoo Man? Shaman. Druid? Shaman. The original book is in 3.0 rules, but if you prefer 3.5 they have a page or two or errata that covers everything.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 6299981, member: 4937"] My problem with them is that most don't have flavor; they have mechanics. To the extent that some are flavorful, they tend not to be the classes people reach for. And even within that, many are so narrow that really everyone with that class is basically the same character. The whole idea that Monte was trying to encourage of being part of an elite organization that would draw players into RP got thrown out the window in favor of classes that were basically just base class extenders with more bonus feats and class features per level. Ahh.. Well, to each their own. I won't start that argument again. Keep the cleric. Lose the favored soul. Instead of taking a favored soul and kludging on cleric mechanics like turning and such, take the cleric and give it the favored soul's spells known table only with 1 fewer spell known per spell level (plus domain spells). Then drop the number of spells per day by 1 per spell level and you are done. You keep a Wisdom based caster in your game. You keep the awesome 'domain' selection that makes clerics feel different with just a few small choices. And you avoid a class that has 3 good saves, energy resistance, wings, etc. on top of being a full spell caster and which completely lacks in intraclass variation (unlike cleric with its aforementioned domains). I loath classes lacking in intraclass variety (hence part of my hatred of PrC's). The ideal class in my opinion is one where every member of a 6 person party could play a character of the same class and the could all be different in concept. Green Ronin's The Shaman Handbook. I'm sure there is something with the gist of it around, but the pdf would be worth buying or head down to a used book store and see if you can find a copy. Lovely little customizable class concept - covers every single animistic priest or wizard you can imagine - without adding a bunch of rules. You want to be witch? Play a shaman. Voodoo Man? Shaman. Druid? Shaman. The original book is in 3.0 rules, but if you prefer 3.5 they have a page or two or errata that covers everything. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Trying my hand at DMing. Need some advice
Top