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Trying my hand at DMing. Need some advice
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<blockquote data-quote="Hellhound87" data-source="post: 6300083" data-attributes="member: 6775203"><p>I both appreciate and understand your concern, but it's been in my experience that with no house rules there is chaos and frustration for the DM (my experience as a player, that is). Without banning the big five, while at the same time having other players in the tier 3-5 range, I'll be tearing out my hair trying to decently challenge everyone together without routinely sending in a random Rogue to steal the Wizard's spellbook.</p><p></p><p>At the same time, my other House Rules stem from what I as a player would like to play. I wanted a playable Elf race as well as Half-Elves. I wanted to play +1 Level Adjustment races (Aasimar *cough cough*) without staying behind in levels compared to my party members. I wanted to dual wield longswords without -4 penalties, even if a two-handed power attacker is still more effective.</p><p></p><p>Fear not, however. These are House Rules to my first real campaign. I'd already decided that I'll be doing several one-shots with my group, some using PHB, DMG, and MM only, some with these house rules in effect, as well as short, episodic campaigns from Levels 3-5, to get the hang of it. I guess I should have mentioned earlier that there would be several play tests.</p><p></p><p>EDIT: If this were a video game, I'd be preparing for Alpha testing right now. I've just barely got the setting and a very loose story line. I fully expect that my hard work and over-arcing story will be smashed to smithereens by my players, so I'm not too worried about all the little details.</p></blockquote><p></p>
[QUOTE="Hellhound87, post: 6300083, member: 6775203"] I both appreciate and understand your concern, but it's been in my experience that with no house rules there is chaos and frustration for the DM (my experience as a player, that is). Without banning the big five, while at the same time having other players in the tier 3-5 range, I'll be tearing out my hair trying to decently challenge everyone together without routinely sending in a random Rogue to steal the Wizard's spellbook. At the same time, my other House Rules stem from what I as a player would like to play. I wanted a playable Elf race as well as Half-Elves. I wanted to play +1 Level Adjustment races (Aasimar *cough cough*) without staying behind in levels compared to my party members. I wanted to dual wield longswords without -4 penalties, even if a two-handed power attacker is still more effective. Fear not, however. These are House Rules to my first real campaign. I'd already decided that I'll be doing several one-shots with my group, some using PHB, DMG, and MM only, some with these house rules in effect, as well as short, episodic campaigns from Levels 3-5, to get the hang of it. I guess I should have mentioned earlier that there would be several play tests. EDIT: If this were a video game, I'd be preparing for Alpha testing right now. I've just barely got the setting and a very loose story line. I fully expect that my hard work and over-arcing story will be smashed to smithereens by my players, so I'm not too worried about all the little details. [/QUOTE]
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Trying my hand at DMing. Need some advice
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