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Trying my hand at DMing. Need some advice
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<blockquote data-quote="Herobizkit" data-source="post: 6300695" data-attributes="member: 36150"><p>Based on what I'e read, it sounds like the OP is fixated on the numbers game of DM'ing. </p><p></p><p>3.x is pretty decent by itself, but the more rules sourcebooks you add, the more convoluted the characters can become, power creep becomes near inevitable, and 3.x becomes unnecessarily top-heavy. By that token, I find it's more of an 'advanced' player's game.</p><p></p><p>Some folks (like me) love to fiddle with the 'dials and buttons' of the various combinations of feats, powers, class abilites etc.; as a DM, the same desire to tweak becomes uncontrollable as you are already aware of in what and in how many ways things can go askew.</p><p></p><p>So, much as I hate to suggest it, why not roll a Core only game (though I can't imagine a game without some alt rules as presented in Unearthed Arcana)? Make the following editions:</p><p></p><p>A) There are no Wizards; there are only Sorcerers (and Bards) as Arcane casters.</p><p>B) Change Clerics to Cloistered Clerics (as seen in UA) and give them the Favored Soul casting method.</p><p></p><p>This should solve your "Casters Are OP" issue and power creep issue all at once.</p></blockquote><p></p>
[QUOTE="Herobizkit, post: 6300695, member: 36150"] Based on what I'e read, it sounds like the OP is fixated on the numbers game of DM'ing. 3.x is pretty decent by itself, but the more rules sourcebooks you add, the more convoluted the characters can become, power creep becomes near inevitable, and 3.x becomes unnecessarily top-heavy. By that token, I find it's more of an 'advanced' player's game. Some folks (like me) love to fiddle with the 'dials and buttons' of the various combinations of feats, powers, class abilites etc.; as a DM, the same desire to tweak becomes uncontrollable as you are already aware of in what and in how many ways things can go askew. So, much as I hate to suggest it, why not roll a Core only game (though I can't imagine a game without some alt rules as presented in Unearthed Arcana)? Make the following editions: A) There are no Wizards; there are only Sorcerers (and Bards) as Arcane casters. B) Change Clerics to Cloistered Clerics (as seen in UA) and give them the Favored Soul casting method. This should solve your "Casters Are OP" issue and power creep issue all at once. [/QUOTE]
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