innerdude
Legend
So we're trying out Ironsworn with my main play group tonight for the first time.
2 of the 5 players have previous, if limited experience with PbtA from our Dungeon World experiment a couple of years ago.
What are some notes, tips, play details you think would be useful for the players to know as we get started? I.e., how to strongly advocate for their characters, how to get into a "fiction first" / "Say yes or roll the dice" mindset, how to avoid the D&D traps, how to explain scene-based resolution techniques (as opposed to granular action->resolution techniques).
As a GM, I'm fairly comfortable with my role. I have a very basic kicker / inciting incident that ties into the core gameworld + premise, but beyond that, have only the vaguest notions of what the players could encounter. I have no plot in mind, no intention other than to advocate for players to be awesome, and to push them towards adversity.
2 of the 5 players have previous, if limited experience with PbtA from our Dungeon World experiment a couple of years ago.
What are some notes, tips, play details you think would be useful for the players to know as we get started? I.e., how to strongly advocate for their characters, how to get into a "fiction first" / "Say yes or roll the dice" mindset, how to avoid the D&D traps, how to explain scene-based resolution techniques (as opposed to granular action->resolution techniques).
As a GM, I'm fairly comfortable with my role. I have a very basic kicker / inciting incident that ties into the core gameworld + premise, but beyond that, have only the vaguest notions of what the players could encounter. I have no plot in mind, no intention other than to advocate for players to be awesome, and to push them towards adversity.