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<blockquote data-quote="Argyle King" data-source="post: 6104593" data-attributes="member: 58416"><p>I'd say it's quite a bit different from d20. Most notably, it only uses d6s. It has a reputation of being somewhat heavy in the amount of rules it has, but the game is somewhat built with the idea that you won't necessarily be using every rule; it's meant to be modular and allow you to choose what you want to use and what you don't want to use. Personally, I'd say it's less complicated than D&D 3rd Edition. I say that because -while both games have similar amounts of crunch- I find the structure of the GURPS rules to be more consistent and coherent. </p><p></p><p>I'd also say that the mentality behind the game (combat in particular) is a lot different than the mentality which tends to be behind D&D and other d20 games. Taking damage does impact your ability to fight, and a sword thrust to the face tends to be just as deadly -regardless of whether you're playing a 100 point character or a 25 point one. Though that's going to highly depend upon what style of game you want to run; as a toolkit system, you can play a variety of different genres and styles. Still, I'd say that -right out of the box (so to speak)- the default GURPS game (without fiddling with too many options) tends to nod toward reality far more than D&D.</p><p></p><p>Thirdly, I'd say GURPS tends to take more work up front. Making a character or doing the initial prep work for a game will probably take a bit longer than many d20 games. However, once everything is put together, a lot of the information you need to know is on the character sheet in front of you. </p><p></p><p>If you're curious about it, there is a free preview of the game available. <a href="http://www.sjgames.com/gurps/lite/" target="_blank">http://www.sjgames.com/gurps/lite/</a></p></blockquote><p></p>
[QUOTE="Argyle King, post: 6104593, member: 58416"] I'd say it's quite a bit different from d20. Most notably, it only uses d6s. It has a reputation of being somewhat heavy in the amount of rules it has, but the game is somewhat built with the idea that you won't necessarily be using every rule; it's meant to be modular and allow you to choose what you want to use and what you don't want to use. Personally, I'd say it's less complicated than D&D 3rd Edition. I say that because -while both games have similar amounts of crunch- I find the structure of the GURPS rules to be more consistent and coherent. I'd also say that the mentality behind the game (combat in particular) is a lot different than the mentality which tends to be behind D&D and other d20 games. Taking damage does impact your ability to fight, and a sword thrust to the face tends to be just as deadly -regardless of whether you're playing a 100 point character or a 25 point one. Though that's going to highly depend upon what style of game you want to run; as a toolkit system, you can play a variety of different genres and styles. Still, I'd say that -right out of the box (so to speak)- the default GURPS game (without fiddling with too many options) tends to nod toward reality far more than D&D. Thirdly, I'd say GURPS tends to take more work up front. Making a character or doing the initial prep work for a game will probably take a bit longer than many d20 games. However, once everything is put together, a lot of the information you need to know is on the character sheet in front of you. If you're curious about it, there is a free preview of the game available. [url]http://www.sjgames.com/gurps/lite/[/url] [/QUOTE]
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