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Trying out some indie RPGs...
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<blockquote data-quote="Olaf the Stout" data-source="post: 5833991" data-attributes="member: 13703"><p>I've only GM'd the adventure that came with the rulebook. However, I think I would be pretty comfortable coming up with a plot just by watching a couple of action movies, mixing together a few of their plot elements and you're done.</p><p></p><p>Even without stealing a movie plot, you really just need 4 or 5 fight scenes and some way to link them together. One thing I would spend a bit of time on is thinking of cool places to stage the fights what bits of scenery you could bring in to play. That is where watching some action movies will give you good ideas as well.</p><p></p><p>The museum fight in the Feng Shui story hour is a great example of a fight location with tonnes of interactive scenery that just brings the whole scene to life. I can still picture bits of it in my head now, despite the fact I didn't play in that game, I've just read it a few times over the years.</p><p></p><p>Olaf the Stout</p></blockquote><p></p>
[QUOTE="Olaf the Stout, post: 5833991, member: 13703"] I've only GM'd the adventure that came with the rulebook. However, I think I would be pretty comfortable coming up with a plot just by watching a couple of action movies, mixing together a few of their plot elements and you're done. Even without stealing a movie plot, you really just need 4 or 5 fight scenes and some way to link them together. One thing I would spend a bit of time on is thinking of cool places to stage the fights what bits of scenery you could bring in to play. That is where watching some action movies will give you good ideas as well. The museum fight in the Feng Shui story hour is a great example of a fight location with tonnes of interactive scenery that just brings the whole scene to life. I can still picture bits of it in my head now, despite the fact I didn't play in that game, I've just read it a few times over the years. Olaf the Stout [/QUOTE]
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