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<blockquote data-quote="StreamOfTheSky" data-source="post: 5217755" data-attributes="member: 35909"><p>Don't even think about playing a monk with bad rolls (or a single AWESOME roll and the rest crap) or low point buy, You want at least a 14 in 4 ability scores. Getting a 16 in str and wis being ideal.</p><p></p><p>The single most important thing a monk can do is pick up Improved Natural Attack (unarmed strike) at level 6. It almost singlehandedly makes the monk on par with Fighter for damage (not a lofty goal, but it's better than before). And monks count their strikes as natural weapons, so you DO qualify.</p><p></p><p>Second, realize that monks need buff spells. A LOT of buff spells. Potions are expensive, it's best to have a spellcaster in the party for this. If he's unwilling, buy him wands to use on you. If you don't have one at all, you might consider multiclassing into an arcanist or cleric yourself and going into Enlightened Fist or Sacred Fist to provide your own buffs. Not the most optimal build, but it makes life easier.</p><p></p><p>Monks also need to be able to get a full attack, and preferably without having to stand still to do it. Look at Magic Item Compendium for anything that gives you swift/immediate action movement, like Boots of Sidestepping or Chronocharm of the Horizon Walker. This could also go the other way, of course: You started in melee, enemy's still not dead after the flurry, and realizing you're squishy, you want to tumble the F outta there.</p></blockquote><p></p>
[QUOTE="StreamOfTheSky, post: 5217755, member: 35909"] Don't even think about playing a monk with bad rolls (or a single AWESOME roll and the rest crap) or low point buy, You want at least a 14 in 4 ability scores. Getting a 16 in str and wis being ideal. The single most important thing a monk can do is pick up Improved Natural Attack (unarmed strike) at level 6. It almost singlehandedly makes the monk on par with Fighter for damage (not a lofty goal, but it's better than before). And monks count their strikes as natural weapons, so you DO qualify. Second, realize that monks need buff spells. A LOT of buff spells. Potions are expensive, it's best to have a spellcaster in the party for this. If he's unwilling, buy him wands to use on you. If you don't have one at all, you might consider multiclassing into an arcanist or cleric yourself and going into Enlightened Fist or Sacred Fist to provide your own buffs. Not the most optimal build, but it makes life easier. Monks also need to be able to get a full attack, and preferably without having to stand still to do it. Look at Magic Item Compendium for anything that gives you swift/immediate action movement, like Boots of Sidestepping or Chronocharm of the Horizon Walker. This could also go the other way, of course: You started in melee, enemy's still not dead after the flurry, and realizing you're squishy, you want to tumble the F outta there. [/QUOTE]
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