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<blockquote data-quote="Popertop" data-source="post: 5219287" data-attributes="member: 91514"><p>WALL O TEXT</p><p>tl;dr: Look into Disarm, Poison Use, Ranged Monk/Ranged Flurry, TWF/Flurry and crits</p><p></p><p></p><p>I don't really like decisive strike, I like the idea of hitting a lot with flurry. Maybe if it was offered with other class features like a tactical feat? Like there are three or five schools you pick to study from when you choose Monk. Each school affects the class abilities you get, and which bonus feats you have access to. My DM is actually going to work with me and try to create a new monk class based on this system.</p><p>Dwarves though are definitely one of the best races besides human for monk.</p><p></p><p>Guys, I think you all are seriously underrating Disarm.</p><p>I mean, of course it doesn't work on natural attacks, but there are tons of ways to get around grapple and trip, and you guys seem to love those.</p><p>If a monk disarms somebody so that they are fighting unarmed, the provokes an attack of opportunity, would the monk get an attack of opportunity since the other combatant is fighting unarmed? The other option is fighting armed with a pair of Sais (lol Raphael) which doesn't seem like a bad idea at all for a Monk/ShouDisciple/Fighter/Weaponmaster. What other classes after that are good for that build?</p><p></p><p>Another thing to consider is immunity to poisons. Couldn't a monk coat his unarmed strike in contact poison? Then make touch attacks to deliver them? This is another reason Monks work great in conjunction with Rogues. The rogue sneaks behind, while the monk pesters various characters, then the Rogue comes out of hiding to deliver a sneak attack, the monk walks over and helps him flank. If a rogue takes Disembowling strike, has wounding on his weapons along with a con/str poison, that drops the enemy fort save, so the monk can casually Stunning fist with impunity. But the monk could also do this on his own. I know sunder/eagle claw isn't optimal, but the imagery it evokes is awesome, a monk tearing the equipment of a seasoned warrior to shreds right in front of his eyes, with his BARE HANDS. Enemies should have to make will saves to not be intimidated after that, for realz. Sunder their armor/shield, so you can deliver your poison, or if you are strength based, trip and poison them with your extra trip attack. What other ways are there to rape their fort save or make your stunning attacks more effective? I know Freezing the lifeblood is good(paralyze instead of stun), especially when combined with Death Strike(coup de grace as standard action instead of full round), meaning you can use a partial to paralyze them, then coup de grace as a standard, lather rinse repeat. Of course, you could argue that use of poison goes against the grain for a Lawful Neutral character. But I have an idea floating around of a Rogue and Monk traveling together, and the Rogue shows the monk how to use poisons. But these characters are closer to the evil side of the spectrum, more like anti-heroes, kind of a fall from grace situation that occurs as a result of <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> stuff happening to the Monks original party that shakes his belief in the monastic order. That's more roleplay specific, but that's the aspect of the monk I find most interesting.</p><p></p><p>Another option is using a Ranged attack monk. Most of the monks special weapons are terrible (shuriken is d2) and he's going to be sub-par when compared to other ranged attackers, but if you combine monk with Master Thrower, then you can take Palm throw(throw two small weapons with single toss, applies to shuriken, daggers, not sure what the size requirement is), Tumbling Toss(ranged attack as part of a standard tumble action), and Weak spot(don't remember what this does, but it's basically master thrower's best trick). So then you can flurry at a distance and be awesome. You could also go Shou Disciple for Martial Flurry, and flurry with daggers or kukri or whatever else you want. Remember that Monks can flurry at range with special monk weapons, so once you get martial flurry you can also ranged flurry with those same weapons. I don't really know what good throwing weapons there are, tbh.</p><p>Does Shiba Protector give wisdom bonus to attack ranged as well as melee?</p><p></p><p>Speaking of Kukri, if you get martial flurry any, and you have greater flurry, and two weapon fighting, that makes for a lot of chances to crit somebody with improved crit Kukri (or any similar weapon that has 18-20 crit range) What else is good for a crit heavy build, or this focus in particluar?</p></blockquote><p></p>
[QUOTE="Popertop, post: 5219287, member: 91514"] WALL O TEXT tl;dr: Look into Disarm, Poison Use, Ranged Monk/Ranged Flurry, TWF/Flurry and crits I don't really like decisive strike, I like the idea of hitting a lot with flurry. Maybe if it was offered with other class features like a tactical feat? Like there are three or five schools you pick to study from when you choose Monk. Each school affects the class abilities you get, and which bonus feats you have access to. My DM is actually going to work with me and try to create a new monk class based on this system. Dwarves though are definitely one of the best races besides human for monk. Guys, I think you all are seriously underrating Disarm. I mean, of course it doesn't work on natural attacks, but there are tons of ways to get around grapple and trip, and you guys seem to love those. If a monk disarms somebody so that they are fighting unarmed, the provokes an attack of opportunity, would the monk get an attack of opportunity since the other combatant is fighting unarmed? The other option is fighting armed with a pair of Sais (lol Raphael) which doesn't seem like a bad idea at all for a Monk/ShouDisciple/Fighter/Weaponmaster. What other classes after that are good for that build? Another thing to consider is immunity to poisons. Couldn't a monk coat his unarmed strike in contact poison? Then make touch attacks to deliver them? This is another reason Monks work great in conjunction with Rogues. The rogue sneaks behind, while the monk pesters various characters, then the Rogue comes out of hiding to deliver a sneak attack, the monk walks over and helps him flank. If a rogue takes Disembowling strike, has wounding on his weapons along with a con/str poison, that drops the enemy fort save, so the monk can casually Stunning fist with impunity. But the monk could also do this on his own. I know sunder/eagle claw isn't optimal, but the imagery it evokes is awesome, a monk tearing the equipment of a seasoned warrior to shreds right in front of his eyes, with his BARE HANDS. Enemies should have to make will saves to not be intimidated after that, for realz. Sunder their armor/shield, so you can deliver your poison, or if you are strength based, trip and poison them with your extra trip attack. What other ways are there to rape their fort save or make your stunning attacks more effective? I know Freezing the lifeblood is good(paralyze instead of stun), especially when combined with Death Strike(coup de grace as standard action instead of full round), meaning you can use a partial to paralyze them, then coup de grace as a standard, lather rinse repeat. Of course, you could argue that use of poison goes against the grain for a Lawful Neutral character. But I have an idea floating around of a Rogue and Monk traveling together, and the Rogue shows the monk how to use poisons. But these characters are closer to the evil side of the spectrum, more like anti-heroes, kind of a fall from grace situation that occurs as a result of :):):):):):) stuff happening to the Monks original party that shakes his belief in the monastic order. That's more roleplay specific, but that's the aspect of the monk I find most interesting. Another option is using a Ranged attack monk. Most of the monks special weapons are terrible (shuriken is d2) and he's going to be sub-par when compared to other ranged attackers, but if you combine monk with Master Thrower, then you can take Palm throw(throw two small weapons with single toss, applies to shuriken, daggers, not sure what the size requirement is), Tumbling Toss(ranged attack as part of a standard tumble action), and Weak spot(don't remember what this does, but it's basically master thrower's best trick). So then you can flurry at a distance and be awesome. You could also go Shou Disciple for Martial Flurry, and flurry with daggers or kukri or whatever else you want. Remember that Monks can flurry at range with special monk weapons, so once you get martial flurry you can also ranged flurry with those same weapons. I don't really know what good throwing weapons there are, tbh. Does Shiba Protector give wisdom bonus to attack ranged as well as melee? Speaking of Kukri, if you get martial flurry any, and you have greater flurry, and two weapon fighting, that makes for a lot of chances to crit somebody with improved crit Kukri (or any similar weapon that has 18-20 crit range) What else is good for a crit heavy build, or this focus in particluar? [/QUOTE]
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