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Trying to build a "five room pilgrimage"
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<blockquote data-quote="Shades of Eternity" data-source="post: 9369743" data-attributes="member: 10869"><p><strong>Trying to figure out a model for doing pilgrimages as a dungeons and dragons adventure. Open to any and all feedback :</strong></p><ol> <li data-xf-list-type="ol"><strong>Introduction (Room One)</strong>:<ul> <li data-xf-list-type="ul"><strong>Location</strong>: Characters meet at the starting point of the pilgrimage, perhaps an inn or a town square.</li> <li data-xf-list-type="ul"><strong>Encounter</strong>: Introduce the main PCs and NPCs who will be joining the pilgrimage. Each NPC should represent a different character archetype or class, much like the diverse group in "The Canterbury Tales."</li> </ul></li> <li data-xf-list-type="ol"><strong>Rising Action (Room Two)</strong>:<ul> <li data-xf-list-type="ul"><strong>Location</strong>: Characters begin their journey on the road, heading towards the first checkpoint.</li> <li data-xf-list-type="ul"><strong>Challenge</strong>: Along the way, they encounter obstacles that test their skills and teamwork. This could be a combat encounter with bandits, a navigation challenge through a dense forest, or a social encounter with a group of travelers who offer a different perspective on the pilgrimage.</li> </ul></li> <li data-xf-list-type="ol"><strong>Combat or Roleplaying Challenge (Room Three)</strong>:<ul> <li data-xf-list-type="ul"><strong>Location</strong>: Characters arrive at the first major checkpoint, a sacred site or a shrine dedicated to a deity.</li> <li data-xf-list-type="ul"><strong>Challenge</strong>: The characters face a significant challenge that tests their resolve and their commitment to the pilgrimage. This could involve a combat encounter with monsters guarding the site or a roleplaying challenge where they must negotiate with devotees of the deity.</li> </ul></li> <li data-xf-list-type="ol"><strong>Discovery (Room Four)</strong>:<ul> <li data-xf-list-type="ul"><strong>Location</strong>: Characters continue their journey towards the next checkpoint, delving deeper into the world's lore and history.</li> <li data-xf-list-type="ul"><strong>Revelation</strong>: Characters uncover a hidden secret or piece of information related to the pilgrimage's purpose. This revelation could change their perspective on the journey and provide new motivation for completing it.</li> </ul></li> <li data-xf-list-type="ol"><strong>Final Confrontation (Room Five)</strong>:<ul> <li data-xf-list-type="ul"><strong>Location</strong>: Characters reach the final destination of the pilgrimage, a grand cathedral or a sacred grove.</li> <li data-xf-list-type="ul"><strong>Climactic Encounter</strong>: The characters face a final challenge that tests their faith, resolve, or character development. This could involve a confrontation with a powerful deity, a moral dilemma that requires a difficult choice, or a showdown with a rival group seeking the same goal.</li> </ul></li> </ol></blockquote><p></p>
[QUOTE="Shades of Eternity, post: 9369743, member: 10869"] [B]Trying to figure out a model for doing pilgrimages as a dungeons and dragons adventure. Open to any and all feedback :[/B] [LIST=1] [*][B]Introduction (Room One)[/B]: [LIST] [*][B]Location[/B]: Characters meet at the starting point of the pilgrimage, perhaps an inn or a town square. [*][B]Encounter[/B]: Introduce the main PCs and NPCs who will be joining the pilgrimage. Each NPC should represent a different character archetype or class, much like the diverse group in "The Canterbury Tales." [/LIST] [*][B]Rising Action (Room Two)[/B]: [LIST] [*][B]Location[/B]: Characters begin their journey on the road, heading towards the first checkpoint. [*][B]Challenge[/B]: Along the way, they encounter obstacles that test their skills and teamwork. This could be a combat encounter with bandits, a navigation challenge through a dense forest, or a social encounter with a group of travelers who offer a different perspective on the pilgrimage. [/LIST] [*][B]Combat or Roleplaying Challenge (Room Three)[/B]: [LIST] [*][B]Location[/B]: Characters arrive at the first major checkpoint, a sacred site or a shrine dedicated to a deity. [*][B]Challenge[/B]: The characters face a significant challenge that tests their resolve and their commitment to the pilgrimage. This could involve a combat encounter with monsters guarding the site or a roleplaying challenge where they must negotiate with devotees of the deity. [/LIST] [*][B]Discovery (Room Four)[/B]: [LIST] [*][B]Location[/B]: Characters continue their journey towards the next checkpoint, delving deeper into the world's lore and history. [*][B]Revelation[/B]: Characters uncover a hidden secret or piece of information related to the pilgrimage's purpose. This revelation could change their perspective on the journey and provide new motivation for completing it. [/LIST] [*][B]Final Confrontation (Room Five)[/B]: [LIST] [*][B]Location[/B]: Characters reach the final destination of the pilgrimage, a grand cathedral or a sacred grove. [*][B]Climactic Encounter[/B]: The characters face a final challenge that tests their faith, resolve, or character development. This could involve a confrontation with a powerful deity, a moral dilemma that requires a difficult choice, or a showdown with a rival group seeking the same goal. [/LIST] [/LIST] [/QUOTE]
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