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General Tabletop Discussion
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trying to come up with a decent setting idea.
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<blockquote data-quote="Mind of tempest" data-source="post: 8194466" data-attributes="member: 7029233"><p>some of you may have wondered if I had any bits of the setting already built I do here it is.</p><p></p><p>the half sunken city of <strong>za-ha-mor</strong></p><p></p><p>the half-sunken city of <strong>za ha mor</strong> has always been.</p><p></p><p>The half-sunken city of <strong>za ha mor</strong> never was.</p><p></p><p>Sitting in a shallow area of the southeastern ocean at its most northern point is at 9°15'00.7"N 63°47'44.3"E</p><p></p><p>it is the largest city ever known it is 261 km long and 138 km wide</p><p></p><p>the partly submerged structures are covered in slit and mangroves making traversal by boat or foot difficult the fact the many of the broken buildings flat out flout in midair makes the sky’s difficult to move through but <em><strong>house eclipse embraces</strong></em> has been able to make it through the narrow spaces because of this it has made a fortune in salvage and their sky fleet is willing to let other explores in for a cut of the profit assuming you mad enough to try exploring this magitek hell.</p><p></p><p>Its tallest towers are snow capped and stand 4,810m moving around here with outfight or climbing ability is death and not just by falling, drowning or being crushed.</p><p></p><p>Not including the bizarre wildlife, the abominable constructs or the arcana-trophic mobile vegetation, the most common dangers are the <em><strong>Stealers of Life legions</strong></em> their webs which are as thick as a human arm, bright purple and smell of lavender for some reason. The other largest threat is <em><strong>the others</strong></em> a collection of strange aberrations who work together for unknown reason their territory is littered with image traps which the more you look at the more they damage you copies of which do not harm views.</p><p></p><p>Fortunately, <em><strong>the others </strong></em>and the <em><strong>Stealers of Life </strong></em>spend most of their time trying to kill each other than explores and salvagers.</p><p></p><p><em><strong>Stealers of Life</strong></em> look like a ten limbed ettercap crossed with an arcane construct they have six legions known to be found all over <strong>za ha mor</strong> they are universally aggressive, hate, sadistic but seemingly incapable of turning on each other. S.o.L do not seem to need food or water but can eat if they wish and are most active around the evenings or early mornings with mild activity throughout the night. Six types are known corresponding to six of the seven elemental planes.</p><p></p><p><em><strong>The others</strong></em> are telepathic with most types capable of floating in mid-air and seem to always contain a crystal organ which is highly prized by scholars, wizards and mystics. Some have abilities that let them attack with the poisons light.</p><p>Nearly nothing is know of them.</p><p></p><p>Why do people brave za-ha-mor?</p><p></p><p>Almost any part of it when salvaged is worth more money than most human leaders make in a lifetime and Lavos-la will pay twice your literal weight in gold for the information that comes out of za-ha-mor plus it has more magic weapons and magitek than almost anywhere else and it is more or less free past giving a cut to the<em> house<strong> eclipse embraces </strong></em>which is not hard to do.</p></blockquote><p></p>
[QUOTE="Mind of tempest, post: 8194466, member: 7029233"] some of you may have wondered if I had any bits of the setting already built I do here it is. the half sunken city of [B]za-ha-mor[/B] the half-sunken city of [B]za ha mor[/B] has always been. The half-sunken city of [B]za ha mor[/B] never was. Sitting in a shallow area of the southeastern ocean at its most northern point is at 9°15'00.7"N 63°47'44.3"E it is the largest city ever known it is 261 km long and 138 km wide the partly submerged structures are covered in slit and mangroves making traversal by boat or foot difficult the fact the many of the broken buildings flat out flout in midair makes the sky’s difficult to move through but [I][B]house eclipse embraces[/B][/I] has been able to make it through the narrow spaces because of this it has made a fortune in salvage and their sky fleet is willing to let other explores in for a cut of the profit assuming you mad enough to try exploring this magitek hell. Its tallest towers are snow capped and stand 4,810m moving around here with outfight or climbing ability is death and not just by falling, drowning or being crushed. Not including the bizarre wildlife, the abominable constructs or the arcana-trophic mobile vegetation, the most common dangers are the [I][B]Stealers of Life legions[/B][/I] their webs which are as thick as a human arm, bright purple and smell of lavender for some reason. The other largest threat is [I][B]the others[/B][/I][B] [/B]a collection of strange aberrations who work together for unknown reason their territory is littered with image traps which the more you look at the more they damage you copies of which do not harm views. Fortunately, [I][B]the others [/B][/I]and the [I][B]Stealers of Life [/B][/I]spend most of their time trying to kill each other than explores and salvagers. [I][B]Stealers of Life[/B][/I] look like a ten limbed ettercap crossed with an arcane construct they have six legions known to be found all over [B]za ha mor[/B] they are universally aggressive, hate, sadistic but seemingly incapable of turning on each other. S.o.L do not seem to need food or water but can eat if they wish and are most active around the evenings or early mornings with mild activity throughout the night. Six types are known corresponding to six of the seven elemental planes. [I][B]The others[/B][/I] are telepathic with most types capable of floating in mid-air and seem to always contain a crystal organ which is highly prized by scholars, wizards and mystics. Some have abilities that let them attack with the poisons light. Nearly nothing is know of them. Why do people brave za-ha-mor? Almost any part of it when salvaged is worth more money than most human leaders make in a lifetime and Lavos-la will pay twice your literal weight in gold for the information that comes out of za-ha-mor plus it has more magic weapons and magitek than almost anywhere else and it is more or less free past giving a cut to the[I] house[B] eclipse embraces [/B][/I]which is not hard to do. [/QUOTE]
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