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Trying to Decide on Module Order for a 4e Campaign
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<blockquote data-quote="Jessica" data-source="post: 6813437" data-attributes="member: 6796107"><p><span style="color: #141823"><span style="font-family: 'helvetica'">I have another person interested in joining the 4e game I'm starting soon so we're tentatively starting on the 13th. Since I'm reigning in my tendency of planning big for a campaign, biting off more than I can chew skill and energy wise in the pre-campaign stages, getting anxious and stressed out, and then eventually stopping/cancelling, I decided that I'm going to run modules for AT LEAST all of Heroic Tier. I was wondering what would be the best order/choice for running the adventures? Here is what I have/will have soon:</span></span></p><p><span style="color: #141823"><span style="font-family: 'helvetica'"></span></span></p><p><span style="color: #141823"><span style="font-family: 'helvetica'">Dungeon Delve (1-30)</span></span></p><p><span style="color: #141823"><span style="font-family: 'helvetica'">Keep on the Shadowfell(1-3)</span></span></p><p><span style="color: #141823"><span style="font-family: 'helvetica'">Marauders of the Dune Sea (2)</span></span></p><p><span style="color: #141823"><span style="font-family: 'helvetica'">Madness at Gardmore Abbey (6-8)</span></span></p><p><span style="color: #141823"><span style="font-family: 'helvetica'">Orcs of Stonefang Pass (4-5)</span></span></p><p><span style="color: #141823"><span style="font-family: 'helvetica'">Prince of Undeath (27-30)</span></span></p><p><span style="color: #141823"><span style="font-family: 'helvetica'">Pyramid of Shadows (7-10)</span></span></p><p><span style="color: #141823"><span style="font-family: 'helvetica'">Revenge of the Giants (12-17)</span></span></p><p><span style="color: #141823"><span style="font-family: 'helvetica'">Scepter Tower of Spellgard (2-5)</span></span></p><p><span style="color: #141823"><span style="font-family: 'helvetica'">Seekers of the Ashen Crown (2-5)</span></span></p><p><span style="color: #141823"><span style="font-family: 'helvetica'">Slaying Stone (1-2)</span></span></p><p><span style="color: #141823"><span style="font-family: 'helvetica'">Thunderspire Labyrinth (4-6)</span></span></p><p><span style="color: #141823"><span style="font-family: 'helvetica'">Tomb of Horrors (10-22)</span></span></p><p><span style="color: #141823"><span style="font-family: 'helvetica'"></span></span></p><p><span style="color: #141823"><span style="font-family: 'helvetica'">From what I understand so far, all of my players will be new to 4e with one who is still relatively new-ish to D&D and one an experienced player of non-4e editions. I can pick up adventures to fill out that list if I can find a good deal on a hard copy(I love having all those maps and tiles and whatnot). What would be a good order to go in? Campaign setting-wise I'm leaning more towards Eberron because I like the concept although I don't know hardly anything about it.</span></span></p></blockquote><p></p>
[QUOTE="Jessica, post: 6813437, member: 6796107"] [COLOR=#141823][FONT=helvetica]I have another person interested in joining the 4e game I'm starting soon so we're tentatively starting on the 13th. Since I'm reigning in my tendency of planning big for a campaign, biting off more than I can chew skill and energy wise in the pre-campaign stages, getting anxious and stressed out, and then eventually stopping/cancelling, I decided that I'm going to run modules for AT LEAST all of Heroic Tier. I was wondering what would be the best order/choice for running the adventures? Here is what I have/will have soon: [/FONT][/COLOR] [COLOR=#141823][FONT=helvetica]Dungeon Delve (1-30) Keep on the Shadowfell(1-3) Marauders of the Dune Sea (2) Madness at Gardmore Abbey (6-8) Orcs of Stonefang Pass (4-5) Prince of Undeath (27-30) Pyramid of Shadows (7-10) Revenge of the Giants (12-17) Scepter Tower of Spellgard (2-5) Seekers of the Ashen Crown (2-5) Slaying Stone (1-2) Thunderspire Labyrinth (4-6) Tomb of Horrors (10-22) [/FONT][/COLOR] [COLOR=#141823][FONT=helvetica]From what I understand so far, all of my players will be new to 4e with one who is still relatively new-ish to D&D and one an experienced player of non-4e editions. I can pick up adventures to fill out that list if I can find a good deal on a hard copy(I love having all those maps and tiles and whatnot). What would be a good order to go in? Campaign setting-wise I'm leaning more towards Eberron because I like the concept although I don't know hardly anything about it.[/FONT][/COLOR] [/QUOTE]
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