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Trying to Decide on Module Order for a 4e Campaign
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<blockquote data-quote="AbdulAlhazred" data-source="post: 6813567" data-attributes="member: 82106"><p>Ugh! KOTS is just one of those adventures that is hard to recommend. There's very little there that is original or memorable. The main dungeon is a slog, the BBEG only makes an appearance at the very end as a lair boss, and otherwise the plot is pretty much remarkable only for its meaninglessness. There must be some LFR modules or something that are better. ANYTHING is better! </p><p></p><p>If you have the DMG you can always run Kobold Hall as an intro adventure. It isn't bad. There's nothing super special there, but the tactical situations are decent, and the thing is mercifully short, so it doesn't really have to have a lot of plot going on. It certainly fullfills its role as a basic rules intro and starter adventure. Once you get past that you can run things like Slaying Stone (which you can also start with, its a decent adventure). I'd just generally avoid the whole HPE series, unless you want to do a lot of tweaking. Orcs of Stonefang Pass is supposed to be pretty decent. There was an adventure published in the Essentials DMK that fits in between Slaying Stone and Orcs, that might work for you if you can get hold of it.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 6813567, member: 82106"] Ugh! KOTS is just one of those adventures that is hard to recommend. There's very little there that is original or memorable. The main dungeon is a slog, the BBEG only makes an appearance at the very end as a lair boss, and otherwise the plot is pretty much remarkable only for its meaninglessness. There must be some LFR modules or something that are better. ANYTHING is better! If you have the DMG you can always run Kobold Hall as an intro adventure. It isn't bad. There's nothing super special there, but the tactical situations are decent, and the thing is mercifully short, so it doesn't really have to have a lot of plot going on. It certainly fullfills its role as a basic rules intro and starter adventure. Once you get past that you can run things like Slaying Stone (which you can also start with, its a decent adventure). I'd just generally avoid the whole HPE series, unless you want to do a lot of tweaking. Orcs of Stonefang Pass is supposed to be pretty decent. There was an adventure published in the Essentials DMK that fits in between Slaying Stone and Orcs, that might work for you if you can get hold of it. [/QUOTE]
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