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Trying to Decide on Module Order for a 4e Campaign
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<blockquote data-quote="Jessica" data-source="post: 6815216" data-attributes="member: 6796107"><p>I'm going to make sure to read up on it a fair bit between now and then. However when it comes to campaign setting it's pretty much a choice of:</p><p></p><p>1) Do a homebrew campaign which would require me to spend time making my own world from scratch including naming things which is the bane of my existence.</p><p></p><p>2) Run Forgotten Realms which would require me to catch up on a campaign world which I haven't paid serious attention to since 2e.</p><p></p><p>3) Run Dark Sun which, while a freakin' amazing campaign setting that I will most likely run in the future, likewise requires either lots of reading and may even require me to adapt a lot of my published adventure to it.</p><p></p><p>4) Eberron which as you said requires me to learn a bit about the setting.</p><p></p><p>I'm going to have to put some effort in before the first game regardless, but going with Eberron seems like the best choice since from what I know it sounds like the setting that would fit my idea of fantasy best(more so the magi-tech and the similarities in a lot of ways to the real world and less on the political intrigue) while also being a good introduction to 4e/D&D.</p></blockquote><p></p>
[QUOTE="Jessica, post: 6815216, member: 6796107"] I'm going to make sure to read up on it a fair bit between now and then. However when it comes to campaign setting it's pretty much a choice of: 1) Do a homebrew campaign which would require me to spend time making my own world from scratch including naming things which is the bane of my existence. 2) Run Forgotten Realms which would require me to catch up on a campaign world which I haven't paid serious attention to since 2e. 3) Run Dark Sun which, while a freakin' amazing campaign setting that I will most likely run in the future, likewise requires either lots of reading and may even require me to adapt a lot of my published adventure to it. 4) Eberron which as you said requires me to learn a bit about the setting. I'm going to have to put some effort in before the first game regardless, but going with Eberron seems like the best choice since from what I know it sounds like the setting that would fit my idea of fantasy best(more so the magi-tech and the similarities in a lot of ways to the real world and less on the political intrigue) while also being a good introduction to 4e/D&D. [/QUOTE]
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