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Trying to Decide on Module Order for a 4e Campaign
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<blockquote data-quote="jacktannery" data-source="post: 6824239" data-attributes="member: 6667121"><p>These are the best adventures for 4E. I've played through them as a GM. Madness at Gardmore Abbey is absolutely the one single best adventure ever produced by Wizards for 4E. It's brilliant. Reavers of Harkenwold is also pretty good, almost perfect. The rest are fine.</p><p></p><p>Note that they are also the latest adventures produced, so by then the developers were beginning to understand the system they had created.</p><p></p><p>If I was doing it all again, I would run Reavers of Harkenwold (start at level 1 and just provide loads of XP in the first 2 encounters to bump everyone to level 2, and carry on as normal) then skip directly to Madness at Gardmore, just bumping everyone's XP up to level 4 or 5. 4E can work ok if the party prepares for an uneven challenge ahead, and XP is earned fast.</p><p></p><p></p><p></p><p>Avoid all of these at all cost. They are absolutely terrible. Thunderspire is the least terrible, but you still have to basicly rewrite the entire adventure and change all of the combat encounters to make them fun, so just don't go there.</p></blockquote><p></p>
[QUOTE="jacktannery, post: 6824239, member: 6667121"] These are the best adventures for 4E. I've played through them as a GM. Madness at Gardmore Abbey is absolutely the one single best adventure ever produced by Wizards for 4E. It's brilliant. Reavers of Harkenwold is also pretty good, almost perfect. The rest are fine. Note that they are also the latest adventures produced, so by then the developers were beginning to understand the system they had created. If I was doing it all again, I would run Reavers of Harkenwold (start at level 1 and just provide loads of XP in the first 2 encounters to bump everyone to level 2, and carry on as normal) then skip directly to Madness at Gardmore, just bumping everyone's XP up to level 4 or 5. 4E can work ok if the party prepares for an uneven challenge ahead, and XP is earned fast. Avoid all of these at all cost. They are absolutely terrible. Thunderspire is the least terrible, but you still have to basicly rewrite the entire adventure and change all of the combat encounters to make them fun, so just don't go there. [/QUOTE]
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