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<blockquote data-quote="Celebrim" data-source="post: 6532008" data-attributes="member: 4937"><p>No. The vast majority of changes in 3.5 are for the worse. In a few cases - Haste for example - the spell nerf was necessary, but for every spell they fixed and made better, they broke 2 spells more egregiously (Alter Self, Blasphemy). My suggestion is to use the weaker of the spell, which ever edition it is in, and you'll be closer to balanced.</p><p></p><p></p><p></p><p>Start over. Pretty much every system out there breaks down when the range of modifiers begins to approach or exceed the range of the fortune mechanic. GURPS breaks down when the only way to fail is fumble. D6 breaks down when you get 10 or more dice in your dice pools. D20 breaks down when you have modifiers close to or exceeding 20. It's great you got to 40th+ level. Time to retire those and get a new cast of PCs. You can always revisit them when events at the inter-planar level justify bringing in beings that can kill most gods. </p><p></p><p></p><p></p><p>There is tremendous amounts of power creep in 3.5. It's fairly easy to create characters in the low 20's that can do millions of points of damage or auto-kill pretty much anything, no save.</p><p></p><p></p><p></p><p>Balance in D20 at high levels is extremely poor, both in 3.0 and 3.5e. Basically, the higher the level you are, the better off you are being a pure spell-caster. Fixing this for levels below 20 is daunting in and of itself. Fixing it at the levels you are at might be impossible.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 6532008, member: 4937"] No. The vast majority of changes in 3.5 are for the worse. In a few cases - Haste for example - the spell nerf was necessary, but for every spell they fixed and made better, they broke 2 spells more egregiously (Alter Self, Blasphemy). My suggestion is to use the weaker of the spell, which ever edition it is in, and you'll be closer to balanced. Start over. Pretty much every system out there breaks down when the range of modifiers begins to approach or exceed the range of the fortune mechanic. GURPS breaks down when the only way to fail is fumble. D6 breaks down when you get 10 or more dice in your dice pools. D20 breaks down when you have modifiers close to or exceeding 20. It's great you got to 40th+ level. Time to retire those and get a new cast of PCs. You can always revisit them when events at the inter-planar level justify bringing in beings that can kill most gods. There is tremendous amounts of power creep in 3.5. It's fairly easy to create characters in the low 20's that can do millions of points of damage or auto-kill pretty much anything, no save. Balance in D20 at high levels is extremely poor, both in 3.0 and 3.5e. Basically, the higher the level you are, the better off you are being a pure spell-caster. Fixing this for levels below 20 is daunting in and of itself. Fixing it at the levels you are at might be impossible. [/QUOTE]
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