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<blockquote data-quote="Celebrim" data-source="post: 6532019" data-attributes="member: 4937"><p>Hawke: For someone that has reached such a high level, you are playing with hugely suboptimal characters. I wouldn't be surprised if Dandu can come up with a 20th level character with significantly higher to-hit bonus while doing more attacks per round.</p><p></p><p>Thinking about this, you and I may have completely - and I mean completely different needs - as GMs. I don't adopt 3.5 because all of the broken cheese renders the game (IMO) unplayable, because the range of balance (tiers) between the classes and different builds is all over the place. But you may in fact need 3.5 because you need all the broken cheese to make up for the extreme lack of balance you are experiencing in your game. 3.5 kinda has this unspoken design pattern of, "Since everything is broken, including straight cleric or wizard, it doesn't matter if we dump more brokenness into the game". It sounds like you actually NEED more brokenness in your game.</p><p></p><p>As for what your epic swashbuckler is doing wrong, my guess is that among other things he's paid no attention to debuffing his foes. For example, I'm surprised he can't feint as a free action at his level. If your target is denied their DEX bonus, it will drop it's AC by between 5 and 20 points depending on the sort of monster you are facing, as well as opening up sneak attacks without needing to flank. Debuffing as much as the foes DEX bonus will turn whiffs into near autohits. Conversely, against things with high armor bonuses, there are usually feats, items, weapon types, and spells that will allow you to resolve one or more attacks with a 'touch attack' or with an attack that ignores armor and shield bonuses.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 6532019, member: 4937"] Hawke: For someone that has reached such a high level, you are playing with hugely suboptimal characters. I wouldn't be surprised if Dandu can come up with a 20th level character with significantly higher to-hit bonus while doing more attacks per round. Thinking about this, you and I may have completely - and I mean completely different needs - as GMs. I don't adopt 3.5 because all of the broken cheese renders the game (IMO) unplayable, because the range of balance (tiers) between the classes and different builds is all over the place. But you may in fact need 3.5 because you need all the broken cheese to make up for the extreme lack of balance you are experiencing in your game. 3.5 kinda has this unspoken design pattern of, "Since everything is broken, including straight cleric or wizard, it doesn't matter if we dump more brokenness into the game". It sounds like you actually NEED more brokenness in your game. As for what your epic swashbuckler is doing wrong, my guess is that among other things he's paid no attention to debuffing his foes. For example, I'm surprised he can't feint as a free action at his level. If your target is denied their DEX bonus, it will drop it's AC by between 5 and 20 points depending on the sort of monster you are facing, as well as opening up sneak attacks without needing to flank. Debuffing as much as the foes DEX bonus will turn whiffs into near autohits. Conversely, against things with high armor bonuses, there are usually feats, items, weapon types, and spells that will allow you to resolve one or more attacks with a 'touch attack' or with an attack that ignores armor and shield bonuses. [/QUOTE]
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