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<blockquote data-quote="Tellerian Hawke" data-source="post: 6533166" data-attributes="member: 6790669"><p>Well, we went from 4th level ("Commoners turned adventurers" theme; for example, the party leader, Feridan, was a "war hero," i.e., 3 Commoner / 1 Warrior) all the way to advanced epic levels (average level 42) in the space of 5.5 years, but that was playing EVERY WEEKEND for those first 4 years, and then still pretty frequent after that. My point here is, everyone has a different pace for advancement. At that pace, I think we averaged 1 level for every 5 sessions or so.</p><p></p><p><span style="font-size: 18px"><strong>BUT I DIGRESS <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></strong></span></p><p></p><p>What I really wanted to point out is that it's all in your approach; if the players are having fun, and wish to continue (the way mine did) why crash the party at 13th level?</p><p></p><p>Personally, speaking only for myself, I'd rather fret and worry about broken systems, and be forced to make dozens of AdHoc decisions, rather than to force my players to do something they don't want to do.</p><p></p><p>I know everyone experiences the game differently, but in the "tradition" that I was "brought up" in, you played your characters until they either died or retired. The story wasn't finished until the characters were. When I first started playing, there was this older kid that everyone called "Emil" (I guess that was his last name?) who played D&D, and rode the same bus as my friends and I, who also played. We were age 12 or so, and he was like 14 or 15. In those days, Junior High and High School rode the same bus. We didn't know him personally, but more than once, he would overhear us talking about our characters or adventures (We were using Expert Rules at the time) and he would start to brag, saying things like, "You ain't seen nothing yet. Wait until you get to Advanced D&D. I have a 20th level mage that has his own tower, and five henchmen to do his bidding, and the HENCHMEN are higher level than you guys!"</p><p></p><p>The point to this being that we got the idea early on that you were supposed to keep your characters, so that they, too, could have a tower and five henchmen, or whatever else high level characters were supposed to have.</p><p></p><p>And we did just that. If a DM would get tired of running a game, we would take our characters and "DM hop" (i.e., find another DM who would accept the character into his game, and start running that character under him.) The character that my account name is named after (Tellerian Hawke) is a character I have had since I first started D&D in 1979. He started out with a different name, and he was re-vamped across several editions, but he has stood the test of time, and is now an NPC in my current game. [His (and mine) first DM was my dad, followed by Billy, Charles, Marty, Cody, James, Joe, and then finally, NPC status.]</p><p></p><p>I'm not trying to disparage you, or judge you, or whatever; I'm merely saying that perhaps it would be fun for you to try doing an epic campaign. It might be just the sort of "change of pace" that would invigorate yourself and your players, and bring you some fun moments that you might not have had otherwise.</p><p></p><p>Just sayin'.</p></blockquote><p></p>
[QUOTE="Tellerian Hawke, post: 6533166, member: 6790669"] Well, we went from 4th level ("Commoners turned adventurers" theme; for example, the party leader, Feridan, was a "war hero," i.e., 3 Commoner / 1 Warrior) all the way to advanced epic levels (average level 42) in the space of 5.5 years, but that was playing EVERY WEEKEND for those first 4 years, and then still pretty frequent after that. My point here is, everyone has a different pace for advancement. At that pace, I think we averaged 1 level for every 5 sessions or so. [SIZE=5][B]BUT I DIGRESS :)[/B][/SIZE] What I really wanted to point out is that it's all in your approach; if the players are having fun, and wish to continue (the way mine did) why crash the party at 13th level? Personally, speaking only for myself, I'd rather fret and worry about broken systems, and be forced to make dozens of AdHoc decisions, rather than to force my players to do something they don't want to do. I know everyone experiences the game differently, but in the "tradition" that I was "brought up" in, you played your characters until they either died or retired. The story wasn't finished until the characters were. When I first started playing, there was this older kid that everyone called "Emil" (I guess that was his last name?) who played D&D, and rode the same bus as my friends and I, who also played. We were age 12 or so, and he was like 14 or 15. In those days, Junior High and High School rode the same bus. We didn't know him personally, but more than once, he would overhear us talking about our characters or adventures (We were using Expert Rules at the time) and he would start to brag, saying things like, "You ain't seen nothing yet. Wait until you get to Advanced D&D. I have a 20th level mage that has his own tower, and five henchmen to do his bidding, and the HENCHMEN are higher level than you guys!" The point to this being that we got the idea early on that you were supposed to keep your characters, so that they, too, could have a tower and five henchmen, or whatever else high level characters were supposed to have. And we did just that. If a DM would get tired of running a game, we would take our characters and "DM hop" (i.e., find another DM who would accept the character into his game, and start running that character under him.) The character that my account name is named after (Tellerian Hawke) is a character I have had since I first started D&D in 1979. He started out with a different name, and he was re-vamped across several editions, but he has stood the test of time, and is now an NPC in my current game. [His (and mine) first DM was my dad, followed by Billy, Charles, Marty, Cody, James, Joe, and then finally, NPC status.] I'm not trying to disparage you, or judge you, or whatever; I'm merely saying that perhaps it would be fun for you to try doing an epic campaign. It might be just the sort of "change of pace" that would invigorate yourself and your players, and bring you some fun moments that you might not have had otherwise. Just sayin'. [/QUOTE]
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