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<blockquote data-quote="Celebrim" data-source="post: 6533356" data-attributes="member: 4937"><p>Because at that point we will have been doing the same story for like 8-10 years, and we'll make that decision when and if I ever get there. In my experience with long campaigns though, there gets to be a point where most players feel they'd like a change and to try out new concepts or personalities or alignments or play styles for a while. So high level characters tended to be retired to efficiently run their Kingdoms (or whatever end state they'd reached where their main goals were accomplished), and then only occasionally revisited. Quite often I would see players reach points where they'd prefer to run their henchmen or children to their higher level 'mains'. </p><p></p><p></p><p></p><p>I have the same ideas, but they aren't tied to the notion of level. In my game world, the 7th level PC's are "high level characters" and "important". Inflating the numbers merely to inflate the numbers serves no real purpose IMO, but just slows down play. The way I think of tiers of play is less a range of levels, but a range of styles and focuses of play. In the past, when I've hit what is now called "paragon tier" and what used to be called "name level", the game would change style. If early play was characterized by dungeon crawling and solving murder mysteries, and later play by grand quests and saving the kingdom, then the paragon play was characterized by settling down, marrying the princess, and accepting the burdens of rulership. What I think of as epic play is less saving the world, though that happens, but settling fundamental philosophical questions about the nature of the setting.</p><p></p><p></p><p></p><p>Impressive. But also sounds very constraining? Didn't you ever think to yourself, "You know, I'd like to play a cleric for a while?", or something like that?</p><p></p><p></p><p></p><p>I'll put up the epicness of past campaigns and the current campaign against anything, as long as we agree to define epic in terms of the sort of play being explored rather than the size of numbers on the character sheet. The Battle of Starmantle. The Battle of Anaria Bay. These are things on the scale of the last battle in Return of the Jedi, played out at a resolution that boggles most peoples minds when they see it. I assure you that I'm not missing out on anything.</p><p></p><p></p><p></p><p>These words mean something like the opposite of what you think that they mean. If you really wish the sentiment to be true, then don't say them. Simply say what you mean without preamble.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 6533356, member: 4937"] Because at that point we will have been doing the same story for like 8-10 years, and we'll make that decision when and if I ever get there. In my experience with long campaigns though, there gets to be a point where most players feel they'd like a change and to try out new concepts or personalities or alignments or play styles for a while. So high level characters tended to be retired to efficiently run their Kingdoms (or whatever end state they'd reached where their main goals were accomplished), and then only occasionally revisited. Quite often I would see players reach points where they'd prefer to run their henchmen or children to their higher level 'mains'. I have the same ideas, but they aren't tied to the notion of level. In my game world, the 7th level PC's are "high level characters" and "important". Inflating the numbers merely to inflate the numbers serves no real purpose IMO, but just slows down play. The way I think of tiers of play is less a range of levels, but a range of styles and focuses of play. In the past, when I've hit what is now called "paragon tier" and what used to be called "name level", the game would change style. If early play was characterized by dungeon crawling and solving murder mysteries, and later play by grand quests and saving the kingdom, then the paragon play was characterized by settling down, marrying the princess, and accepting the burdens of rulership. What I think of as epic play is less saving the world, though that happens, but settling fundamental philosophical questions about the nature of the setting. Impressive. But also sounds very constraining? Didn't you ever think to yourself, "You know, I'd like to play a cleric for a while?", or something like that? I'll put up the epicness of past campaigns and the current campaign against anything, as long as we agree to define epic in terms of the sort of play being explored rather than the size of numbers on the character sheet. The Battle of Starmantle. The Battle of Anaria Bay. These are things on the scale of the last battle in Return of the Jedi, played out at a resolution that boggles most peoples minds when they see it. I assure you that I'm not missing out on anything. These words mean something like the opposite of what you think that they mean. If you really wish the sentiment to be true, then don't say them. Simply say what you mean without preamble. [/QUOTE]
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