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<blockquote data-quote="Tellerian Hawke" data-source="post: 6545741" data-attributes="member: 6790669"><p>This point that you make is relative to an original point that I made earlier in this thread, and I would like to expand upon my response.</p><p></p><p>The characters have CLOSE to what you're talking about, but not consistently;</p><p></p><p>2 of the 5 have Death Ward items</p><p>2 of the 5 are immune to all Death attacks</p><p>1 of the 5 is vulnerable, but that's the guy with the best Fort save. [And that guy is immune to all forms of poison. So none of the poison spells work on him.]</p><p></p><p>All of them have AT LEAST 35/+4 DR and 32 SR.</p><p></p><p>Some of them have better SR.</p><p>Some of them have better DR.</p><p></p><p>2 of the 5 have items of Spell Turning.</p><p></p><p>1 of them is immune (via a ring) to all elemental damage.</p><p></p><p>4 of the 5 have Fire Resistance 50</p><p>1 of the 5 is immune to fire completely</p><p></p><p>All of them have Mind Blank, continually active.</p><p></p><p>2 of the 5 have 95% protection from critical hits (Heavy Fort armor) [* = in my game, Heavy Fort armor won't completely protect you from crits. It's only 95%.]</p><p>1 of the 5 is undead, and therefore immune to critical hits.</p><p></p><p>On top of all of this, they also have access to that epic spell I mentioned above (Heroic Ward.)</p><p></p><p>But basically, these guys have such high levels of resistances as to make them more than a match for any mortal army. To break an SR of 32, a 12th level mage would need a 20, and a twentieth level mage would need a 12. That means that a 20th level mage still fails to break SR 32 a full 55% of the time. And then, their resistances, immunities, and saving throws apply. So yeah, non-epic spell casters could hurl thousands of spells at them without having much effect.</p><p></p><p>But one of the things I pride myself on is that in my game, there is no such thing as "unlimited power," or as an "unkillable foe." No matter how epic you are, you can still die tomorrow from a lucky shot.</p><p></p><p>So I really hesitate to use such a premise to measure how epic they are; in a world where no one is epic enough to be "unstoppable," it's kind of hard to hold them to such a standard.</p><p></p><p>Even though they almost meet it. Ha ha. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p></p><p>P.S. As for the thing about an army of demons, all of whom have spell-like abilities, yes, that still gives these guys pause. They have been in situations before where they have had to face such an obstacle. They were fortunate enough to have a castle to fortify themselves in. The demon army caused them great distress; they ran out of their major attack spells, and all but 1 party member was below half hit points when the battle ended---with the party's escape through a portal.</p></blockquote><p></p>
[QUOTE="Tellerian Hawke, post: 6545741, member: 6790669"] This point that you make is relative to an original point that I made earlier in this thread, and I would like to expand upon my response. The characters have CLOSE to what you're talking about, but not consistently; 2 of the 5 have Death Ward items 2 of the 5 are immune to all Death attacks 1 of the 5 is vulnerable, but that's the guy with the best Fort save. [And that guy is immune to all forms of poison. So none of the poison spells work on him.] All of them have AT LEAST 35/+4 DR and 32 SR. Some of them have better SR. Some of them have better DR. 2 of the 5 have items of Spell Turning. 1 of them is immune (via a ring) to all elemental damage. 4 of the 5 have Fire Resistance 50 1 of the 5 is immune to fire completely All of them have Mind Blank, continually active. 2 of the 5 have 95% protection from critical hits (Heavy Fort armor) [* = in my game, Heavy Fort armor won't completely protect you from crits. It's only 95%.] 1 of the 5 is undead, and therefore immune to critical hits. On top of all of this, they also have access to that epic spell I mentioned above (Heroic Ward.) But basically, these guys have such high levels of resistances as to make them more than a match for any mortal army. To break an SR of 32, a 12th level mage would need a 20, and a twentieth level mage would need a 12. That means that a 20th level mage still fails to break SR 32 a full 55% of the time. And then, their resistances, immunities, and saving throws apply. So yeah, non-epic spell casters could hurl thousands of spells at them without having much effect. But one of the things I pride myself on is that in my game, there is no such thing as "unlimited power," or as an "unkillable foe." No matter how epic you are, you can still die tomorrow from a lucky shot. So I really hesitate to use such a premise to measure how epic they are; in a world where no one is epic enough to be "unstoppable," it's kind of hard to hold them to such a standard. Even though they almost meet it. Ha ha. :D P.S. As for the thing about an army of demons, all of whom have spell-like abilities, yes, that still gives these guys pause. They have been in situations before where they have had to face such an obstacle. They were fortunate enough to have a castle to fortify themselves in. The demon army caused them great distress; they ran out of their major attack spells, and all but 1 party member was below half hit points when the battle ended---with the party's escape through a portal. [/QUOTE]
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