The-Magic-Sword
Small Ball Archmage
I think the distinction between them really is here:"What sparked our conversation last week was him getting hyper-focused (to an extreme degree) on how to make money so I can make my character better."
My reading is that it doesn't seem that character motivation is the chief concern for the player. It's likely more of a post-hoc rationalization of the player's own goals, hence the reason why innerdude likely asked the aformentioned question about conflating the player's goals with the character's.
In that the GM is seeing the mercenary ethos as anti-narrative, a fully gamist conceit, where the player is seeing the mercenary ethos as copacetic with the game's narrative about mercenary types.But the reasons for my . . . pique, I guess, are largely aesthetic preference. I am flat-out DONE with gameplay that focuses on "How do I get my next bonus to stat and my next +2 sword and my next +2 AC bonus so I can be awesome?!" Go play BG3 or Skyrim, away from my table, if that's your thing.
But for Edge of the Empire, I think P might actually be kind of right, its a game about navigating the Star Wars underworld-- which is famously full of weirdoes pulling off heists and other shady shenanigans to make money; and spending it on fast ships, exotic weapons, and so forth.
Taking the cybernetics and selling them for cash feels like something that would absolutely happen on say, The Mandalorian, probably with someone glancing at the corpses and then a cutaway to some Watto type handing Din money.
Like even compare the Publisher Summary for Edge to the one for Age:
and
Take on the sinister Galactic Empire as a member of the Rebel Alliance. Wage guerrilla warfare across the Star Wars galaxy as a soldier, or provide crucial intelligence to the Rebels as a cunning spy. Face down legions of stormtroopers, steal secret plans and restricted codes, and stay on target in the fight against the ultimate power in the universe. No matter what role in the Rebellion you take, the fate of the galaxy rests in your hands.
Not only are both games telegraphing simulation-content, but Edge seems like it'd be pretty cool with stripping corpses of their cybernetics for money and looking for a big job to make bank and get upgrades, nor does it have the copy Age of Rebellion has on being heroic and self-sacrificing, it even wants morality to be gray.