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Trying to Describe "Narrative-Style Gameplay" to a Current Player in Real-World Terms
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<blockquote data-quote="DrunkonDuty" data-source="post: 9495366" data-attributes="member: 54364"><p>Honestly, it sounds like you explained it pretty well. Wait and see if your player gets it and puts your advice into practice.</p><p></p><p>If not... ummm. Yeah, I got nothing. Soz.</p><p></p><p>I will agree with [USER=6779310]@aramis erak[/USER] that FFG Star Wars does put a lot of emphasis on having cool stuff as well as having narratavist resolution mechanisms. So I can see where your player could be getting their idea that FFG Star Wars is all about stuff, especially since they've come from a game that is <em>all </em>about the acquisition of stuff.</p><p></p><p>The game of FFGS Star Wars I'm playing has soooooo much stuff. And so much game time dedicated to stuff. Acquiring it. And modifying it. <em>So </em>much time on modifcations... oy vay. So maybe it will help if you downplay the stuff side of things.</p></blockquote><p></p>
[QUOTE="DrunkonDuty, post: 9495366, member: 54364"] Honestly, it sounds like you explained it pretty well. Wait and see if your player gets it and puts your advice into practice. If not... ummm. Yeah, I got nothing. Soz. I will agree with [USER=6779310]@aramis erak[/USER] that FFG Star Wars does put a lot of emphasis on having cool stuff as well as having narratavist resolution mechanisms. So I can see where your player could be getting their idea that FFG Star Wars is all about stuff, especially since they've come from a game that is [I]all [/I]about the acquisition of stuff. The game of FFGS Star Wars I'm playing has soooooo much stuff. And so much game time dedicated to stuff. Acquiring it. And modifying it. [I]So [/I]much time on modifcations... oy vay. So maybe it will help if you downplay the stuff side of things. [/QUOTE]
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Trying to Describe "Narrative-Style Gameplay" to a Current Player in Real-World Terms
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