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Trying to Describe "Narrative-Style Gameplay" to a Current Player in Real-World Terms
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<blockquote data-quote="Emerikol" data-source="post: 9495782" data-attributes="member: 6698278"><p>I don't know the right way to communicate player preferences but we need something. We should desire players and DMs get together with similar goals. Total newbs can of course try out a variety of things. I think they should because some try roleplaying don't like it and quit without ever having tried another variation on it. </p><p></p><p>I think for experienced players, who really love a certain style, playing other styles is just unsatisfying. That is not true for experienced players who like a variety of styles. </p><p></p><p>I'm not a story game type guy. I know you all are shocked. There are a few narrative games like Monte Cooke's cyber system that I don't see myself ever liking. A game like Fate though could be brought back away from narrativism with some tweaks. I like systems I admit. At any given time, I am working on a D&D clone and another totally different game as a side hobby. It's fun to think about such things. </p><p></p><p>I don't like plot coupons so that would be the thing in Fate I'd have to strip out somehow. I don't mind rulings vs rules though in the right context. So I could see myself liking more than one game. I do like C&C for simple D&D. I like core 3e for complex D&D. Pathfinder just gives us too much of a good thing. I like Fate but with my adjustments.</p></blockquote><p></p>
[QUOTE="Emerikol, post: 9495782, member: 6698278"] I don't know the right way to communicate player preferences but we need something. We should desire players and DMs get together with similar goals. Total newbs can of course try out a variety of things. I think they should because some try roleplaying don't like it and quit without ever having tried another variation on it. I think for experienced players, who really love a certain style, playing other styles is just unsatisfying. That is not true for experienced players who like a variety of styles. I'm not a story game type guy. I know you all are shocked. There are a few narrative games like Monte Cooke's cyber system that I don't see myself ever liking. A game like Fate though could be brought back away from narrativism with some tweaks. I like systems I admit. At any given time, I am working on a D&D clone and another totally different game as a side hobby. It's fun to think about such things. I don't like plot coupons so that would be the thing in Fate I'd have to strip out somehow. I don't mind rulings vs rules though in the right context. So I could see myself liking more than one game. I do like C&C for simple D&D. I like core 3e for complex D&D. Pathfinder just gives us too much of a good thing. I like Fate but with my adjustments. [/QUOTE]
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