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Trying to Describe "Narrative-Style Gameplay" to a Current Player in Real-World Terms
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<blockquote data-quote="payn" data-source="post: 9497028" data-attributes="member: 90374"><p>I think changing equipment once or twice is a bit different than Luke going through like 15 different lightsabers during his story. Part of that is the game portion of managing inventories and selling things. Video games exasperated the issue where you sell hundreds, thousands maybe even millions of items while playing a character. Thats not really narrative, thats appealing to the game part. I mean, how many villages need a dozen sets of goblin sized leather armor and daggers? </p><p></p><p>Back in my PF1 AP days, I know I started adding up the loot PCs would get and just have 1 goblin with a coin sack. I just got tired of the mountain of stuff and just simplified it down to cash unless it was an interesting magic item. 5E seems to have dialed way back and as I mentioned earlier its ruffled a few feathers. Some folks just expect that tedious inventory management portion of the game.</p></blockquote><p></p>
[QUOTE="payn, post: 9497028, member: 90374"] I think changing equipment once or twice is a bit different than Luke going through like 15 different lightsabers during his story. Part of that is the game portion of managing inventories and selling things. Video games exasperated the issue where you sell hundreds, thousands maybe even millions of items while playing a character. Thats not really narrative, thats appealing to the game part. I mean, how many villages need a dozen sets of goblin sized leather armor and daggers? Back in my PF1 AP days, I know I started adding up the loot PCs would get and just have 1 goblin with a coin sack. I just got tired of the mountain of stuff and just simplified it down to cash unless it was an interesting magic item. 5E seems to have dialed way back and as I mentioned earlier its ruffled a few feathers. Some folks just expect that tedious inventory management portion of the game. [/QUOTE]
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Trying to Describe "Narrative-Style Gameplay" to a Current Player in Real-World Terms
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