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Trying to Describe "Narrative-Style Gameplay" to a Current Player in Real-World Terms
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<blockquote data-quote="Aldarc" data-source="post: 9497106" data-attributes="member: 5142"><p>I can't say that I agree with your fairly unfair characterization of these threads, Whizbang Dustyboots. I do agree that these threads can become dense, but they rarely start out that way. Often the jargon doesn't really come out until the "[translations] into normal English" fail simply because there are fundamental disagreements about games and game analysis. I do believe that there are genuine attempts to bring new people into these sort of discussions. Moreover, as it is a discussion, people are free to ask questions. And while you may characterize the use of jargon as "aggresively gatekeeping scene," I would say that there is also a contingent of peope who regularly show up, like moths attracted to the flame, to regularly derail such discussions into the ground. But I guess those people aren't gatekeepers, right?</p><p></p><p>But much as pemerton says, I think that a basic reason such threads get comparatively few participants is simply that most people aren't that interested in game analysis. There is no shame in that. Most people are content to post and ask questions about 5e mechanics or GMing, which tend to be the more popular threads.</p></blockquote><p></p>
[QUOTE="Aldarc, post: 9497106, member: 5142"] I can't say that I agree with your fairly unfair characterization of these threads, Whizbang Dustyboots. I do agree that these threads can become dense, but they rarely start out that way. Often the jargon doesn't really come out until the "[translations] into normal English" fail simply because there are fundamental disagreements about games and game analysis. I do believe that there are genuine attempts to bring new people into these sort of discussions. Moreover, as it is a discussion, people are free to ask questions. And while you may characterize the use of jargon as "aggresively gatekeeping scene," I would say that there is also a contingent of peope who regularly show up, like moths attracted to the flame, to regularly derail such discussions into the ground. But I guess those people aren't gatekeepers, right? But much as pemerton says, I think that a basic reason such threads get comparatively few participants is simply that most people aren't that interested in game analysis. There is no shame in that. Most people are content to post and ask questions about 5e mechanics or GMing, which tend to be the more popular threads. [/QUOTE]
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