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Trying to Describe "Narrative-Style Gameplay" to a Current Player in Real-World Terms
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<blockquote data-quote="Aldarc" data-source="post: 9497264" data-attributes="member: 5142"><p>Thanks for the link. This was an interesting read, and there is some iintersection between the contents of the article with TTRPGs.</p><p></p><p></p><p>There have been many times playing traditional games, like D&D or PF1-2, where I felt pretty disconnected from my character. Nothing really challenges my sense of character, who they are, their identity, or anything of the sort. While I am sure there are people who will pity me and say that everything would be solved if I played in their games, I do know that I have achieved such desired results with greater frequency by playing narrative-style games. </p><p></p><p></p><p>Which of pemerton's thread titles did you need to Google to understand? I looked through the past few pages on his profile of threads he started, and I'm not sure which ones would require Google to understand, assuming you were a TTRPG hobbyist (as per Umbran above). Or do you have other threads or posters in mind? </p><p></p><p></p><p>"Doyleist," as best as I can tell, is not a term that comes from the Forge or TTRPG jargon. Nor is it one that I particularly find myself using. So maybe ask those people who regularly apply this outside term to TTRPGs why they choose to do so. And maybe while we are at it, we can talk about the fair number of TTRPG jargon that many here take for granted as not being jargon. </p><p></p><p></p><p>IME, it does play into the matter because it is one reason, I suspect, why traffic tends to be low. The trolls tend to derail discussion and cause them to frequently circle or become heated. These heated discussions can become less about jargon and more about perceived badwrong ideas. That is one reason why I myself sometimes avoid them, and it has little to do with the jargon. </p><p></p><p>FYI, putting the trolls on ignore won't stop them from derailing those threads. It just means that I don't see who is derailing the threads. I will leave it at that. </p><p></p><p></p><p>As I am spending less and less time here on this forum as of late, I doubt that this experiment would reveal anything meaningful. But I would certainly be curious how much more productive those threads would be if the handful of trolls weren't sticking their heads into the thread to offer their disagreement in a discussion about playstyles and theory that they are self-professedly are wholly uninterested in. I imagine that it would be easier for inquisitive new people to stick their heads in those threads and ask questions in those threads if that were the case. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f914.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":unsure:" title="Unsure :unsure:" data-smilie="24"data-shortname=":unsure:" /> </p><p></p><p></p><p>I disagree that it isn't happening, but if you don't spend time in those threads, then it is natural that you don't see it. </p><p></p><p>If I told you that I have regularly seen people try to explain or talk about these concepts in "plain English," would you believe me? Or are you already set on believing that it rarely or never happens? Because I have seen posters like [USER=85870]@innerdude[/USER], [USER=6785785]@hawkeyefan[/USER], [USER=1282]@darkbard[/USER], and even [USER=42582]@pemerton[/USER] do this regularly with people wading into the discussion who aren't necessarily familiar with terms or language used. Several of these people did so with me when I was first hearing of these ideas. Often jargon is not their first or second choice. Very often, IME, these posters will cite and describe actual play examples from their games.</p></blockquote><p></p>
[QUOTE="Aldarc, post: 9497264, member: 5142"] Thanks for the link. This was an interesting read, and there is some iintersection between the contents of the article with TTRPGs. There have been many times playing traditional games, like D&D or PF1-2, where I felt pretty disconnected from my character. Nothing really challenges my sense of character, who they are, their identity, or anything of the sort. While I am sure there are people who will pity me and say that everything would be solved if I played in their games, I do know that I have achieved such desired results with greater frequency by playing narrative-style games. Which of pemerton's thread titles did you need to Google to understand? I looked through the past few pages on his profile of threads he started, and I'm not sure which ones would require Google to understand, assuming you were a TTRPG hobbyist (as per Umbran above). Or do you have other threads or posters in mind? "Doyleist," as best as I can tell, is not a term that comes from the Forge or TTRPG jargon. Nor is it one that I particularly find myself using. So maybe ask those people who regularly apply this outside term to TTRPGs why they choose to do so. And maybe while we are at it, we can talk about the fair number of TTRPG jargon that many here take for granted as not being jargon. IME, it does play into the matter because it is one reason, I suspect, why traffic tends to be low. The trolls tend to derail discussion and cause them to frequently circle or become heated. These heated discussions can become less about jargon and more about perceived badwrong ideas. That is one reason why I myself sometimes avoid them, and it has little to do with the jargon. FYI, putting the trolls on ignore won't stop them from derailing those threads. It just means that I don't see who is derailing the threads. I will leave it at that. As I am spending less and less time here on this forum as of late, I doubt that this experiment would reveal anything meaningful. But I would certainly be curious how much more productive those threads would be if the handful of trolls weren't sticking their heads into the thread to offer their disagreement in a discussion about playstyles and theory that they are self-professedly are wholly uninterested in. I imagine that it would be easier for inquisitive new people to stick their heads in those threads and ask questions in those threads if that were the case. :unsure: I disagree that it isn't happening, but if you don't spend time in those threads, then it is natural that you don't see it. If I told you that I have regularly seen people try to explain or talk about these concepts in "plain English," would you believe me? Or are you already set on believing that it rarely or never happens? Because I have seen posters like [USER=85870]@innerdude[/USER], [USER=6785785]@hawkeyefan[/USER], [USER=1282]@darkbard[/USER], and even [USER=42582]@pemerton[/USER] do this regularly with people wading into the discussion who aren't necessarily familiar with terms or language used. Several of these people did so with me when I was first hearing of these ideas. Often jargon is not their first or second choice. Very often, IME, these posters will cite and describe actual play examples from their games. [/QUOTE]
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