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Trying to Describe "Narrative-Style Gameplay" to a Current Player in Real-World Terms
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<blockquote data-quote="Warpiglet-7" data-source="post: 9497293" data-attributes="member: 7025282"><p>Part of the disconnect is probably about the nature of the challenge and not the language used.</p><p></p><p>When people are hoping to level up and get better gear, it’s to better face the challenges that <em>already exist. </em>There is a belief or hope that the world “is” and that they need to be ready for it in contrast to “we will make a good story together” and I will just throttle up or down so it looks good.</p><p></p><p>Some folks are wanting to believe the “dungeon” is mapped out and generally stocked and there dice and decisions will decide the outcome. They want to live! And survive the challenge…which could go either way. If they want to live why wouldn’t they worry about leveling up and getting better weapons?</p><p></p><p>It almost seems as though they are not ready to hear “it’s going to be ok, trust me.” And almost like they prefer to hear “if you are careful and lucky, you might survive and advance.”</p><p></p><p>One sounds like an invitation to immerse and experience and the other to play for some known stakes. I know of course that oversimplifies it and survival is not the only prize…but many of us prefer to play it with such stakes.</p><p></p><p>When the story “seems” to trump the cause and effect some people will get twitchy. Even if you tell them they can impact self and other, preferences are sometimes for the more predefined and quantified.</p><p></p><p>Absolutely no shade!!! But that is how I see it. The best explanation in the world won’t un-wargame me. I might try something more narrative as a one off but the drive to prep and survive will not be so easily shaken. And honestly…I don’t want it to be…</p></blockquote><p></p>
[QUOTE="Warpiglet-7, post: 9497293, member: 7025282"] Part of the disconnect is probably about the nature of the challenge and not the language used. When people are hoping to level up and get better gear, it’s to better face the challenges that [I]already exist. [/I]There is a belief or hope that the world “is” and that they need to be ready for it in contrast to “we will make a good story together” and I will just throttle up or down so it looks good. Some folks are wanting to believe the “dungeon” is mapped out and generally stocked and there dice and decisions will decide the outcome. They want to live! And survive the challenge…which could go either way. If they want to live why wouldn’t they worry about leveling up and getting better weapons? It almost seems as though they are not ready to hear “it’s going to be ok, trust me.” And almost like they prefer to hear “if you are careful and lucky, you might survive and advance.” One sounds like an invitation to immerse and experience and the other to play for some known stakes. I know of course that oversimplifies it and survival is not the only prize…but many of us prefer to play it with such stakes. When the story “seems” to trump the cause and effect some people will get twitchy. Even if you tell them they can impact self and other, preferences are sometimes for the more predefined and quantified. Absolutely no shade!!! But that is how I see it. The best explanation in the world won’t un-wargame me. I might try something more narrative as a one off but the drive to prep and survive will not be so easily shaken. And honestly…I don’t want it to be… [/QUOTE]
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