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Trying to Describe "Narrative-Style Gameplay" to a Current Player in Real-World Terms
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<blockquote data-quote="Aldarc" data-source="post: 9497431" data-attributes="member: 5142"><p>I'm not sure that that the OP is fundamentally a discussion about "stances." Arguably the player is not concerned that much about the character's actual goals or their character's identity. If you were to use the language of stances, then what was transpiring was arguably more about "pawn stance" rather than "actor stance." That seemed to be why [USER=85870]@innerdude[/USER] asked the player, "are you conflating your desire as <em>player</em> with the <em>actual character motivations?" </em>The latter is what I would nominally expect from someone concerned with the actor stance. This would suggest to me that the player is not as concerned with either the actor stance or the director/writer stance.</p><p></p><p>That said, I think that the discussion in the OP was more about understanding what the game play is about, much in the same way that a player shouldn't try to play checkers as if they were playing chess or playing a cozy game as if it were a horror survival game. In this case, I think that the issue entails understanding the sort of play that Edge of the Empire likely wants to cultivate. As you say later, we don't necessarily know what kind of game a "Star Wars game" is. There is a big difference between playing Tie Fighter, Star Wars: Battlefront, KotR, Jedi Survivor, Lego Star Wars, despite all of them being Star Wars games.</p></blockquote><p></p>
[QUOTE="Aldarc, post: 9497431, member: 5142"] I'm not sure that that the OP is fundamentally a discussion about "stances." Arguably the player is not concerned that much about the character's actual goals or their character's identity. If you were to use the language of stances, then what was transpiring was arguably more about "pawn stance" rather than "actor stance." That seemed to be why [USER=85870]@innerdude[/USER] asked the player, "are you conflating your desire as [I]player[/I] with the [I]actual character motivations?" [/I]The latter is what I would nominally expect from someone concerned with the actor stance. This would suggest to me that the player is not as concerned with either the actor stance or the director/writer stance. That said, I think that the discussion in the OP was more about understanding what the game play is about, much in the same way that a player shouldn't try to play checkers as if they were playing chess or playing a cozy game as if it were a horror survival game. In this case, I think that the issue entails understanding the sort of play that Edge of the Empire likely wants to cultivate. As you say later, we don't necessarily know what kind of game a "Star Wars game" is. There is a big difference between playing Tie Fighter, Star Wars: Battlefront, KotR, Jedi Survivor, Lego Star Wars, despite all of them being Star Wars games. [/QUOTE]
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