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*TTRPGs General
Trying to Describe "Narrative-Style Gameplay" to a Current Player in Real-World Terms
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<blockquote data-quote="The-Magic-Sword" data-source="post: 9497474" data-attributes="member: 6801252"><p>I think its pretty clear from this part of the OP:</p><p></p><p></p><p>What I'm reading here is that <strong>P</strong> <em>does </em>know their character motivations, their character is motivated by material things, it's <strong>I </strong>that's insisting that the motivations need to loftier and more heroic and I'm reading <strong>P</strong> as being at a non-confrontational dead end because their character is being redesigned by the director in a way that they don't feel alignment with, so they're speaking as if they must not understand the basics of roleplaying, despite envisioning the character and acting accordingly.</p><p></p><p>To me, this reads as though <strong>I</strong> is saying that <strong>P</strong> ought to be playing with a canned diegetic arc in mind, particularly when they give the example of where Han's story goes, and how that differs-- which to me is all a 'stance' in terms of how the player sees themselves in relation to the narrative.</p><p></p><p>I'm also a little confused, stepping into the details a bit, because I'm not unfamiliar with Edge of the Empire because we were gearing up to run it at one point, and it's pretty neutral to all of this as the game where Smugglers and Bounty Hunters do Smuggler and Bounty Hunter things, so killing someone with advanced cybernetics and then selling the tech to make a profit seems pretty on point for the kind of 'outer rim seedy people' game that Edge is trying to be.</p><p></p><p>OP seems to be describing their understanding of it's tone as being closer to a mixed Age of Rebellion or Force and Destiny game where the participants agreed to be rebel heroes up front and just agreed to be able to use character options from Edge to emulate a Han Solo already in the rebellion.</p><p></p><p>I also think they have some weird impressions about the simmier parts of the game itself being this weird dross on the system for 'residual min/maxers' like the player is supposed to know that contempt ought to be had for it, any game that has beskar armor that helps make you immune to lightsabers is expecting you to want to get beskar armor so you can be immune to lightsabers, to some degree, even if its also interested in storytelling.</p></blockquote><p></p>
[QUOTE="The-Magic-Sword, post: 9497474, member: 6801252"] I think its pretty clear from this part of the OP: What I'm reading here is that [B]P[/B] [I]does [/I]know their character motivations, their character is motivated by material things, it's [B]I [/B]that's insisting that the motivations need to loftier and more heroic and I'm reading [B]P[/B] as being at a non-confrontational dead end because their character is being redesigned by the director in a way that they don't feel alignment with, so they're speaking as if they must not understand the basics of roleplaying, despite envisioning the character and acting accordingly. To me, this reads as though [B]I[/B] is saying that [B]P[/B] ought to be playing with a canned diegetic arc in mind, particularly when they give the example of where Han's story goes, and how that differs-- which to me is all a 'stance' in terms of how the player sees themselves in relation to the narrative. I'm also a little confused, stepping into the details a bit, because I'm not unfamiliar with Edge of the Empire because we were gearing up to run it at one point, and it's pretty neutral to all of this as the game where Smugglers and Bounty Hunters do Smuggler and Bounty Hunter things, so killing someone with advanced cybernetics and then selling the tech to make a profit seems pretty on point for the kind of 'outer rim seedy people' game that Edge is trying to be. OP seems to be describing their understanding of it's tone as being closer to a mixed Age of Rebellion or Force and Destiny game where the participants agreed to be rebel heroes up front and just agreed to be able to use character options from Edge to emulate a Han Solo already in the rebellion. I also think they have some weird impressions about the simmier parts of the game itself being this weird dross on the system for 'residual min/maxers' like the player is supposed to know that contempt ought to be had for it, any game that has beskar armor that helps make you immune to lightsabers is expecting you to want to get beskar armor so you can be immune to lightsabers, to some degree, even if its also interested in storytelling. [/QUOTE]
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Trying to Describe "Narrative-Style Gameplay" to a Current Player in Real-World Terms
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