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Trying to Describe "Narrative-Style Gameplay" to a Current Player in Real-World Terms
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<blockquote data-quote="The-Magic-Sword" data-source="post: 9497503" data-attributes="member: 6801252"><p>I think the distinction between them really is here: </p><p></p><p>In that the GM is seeing the mercenary ethos as anti-narrative, a fully gamist conceit, where the player is seeing the mercenary ethos as copacetic with the game's narrative about mercenary types. </p><p></p><p>But for Edge of the Empire, I think <strong>P</strong> might actually be kind of right, its a game about navigating the Star Wars underworld-- which is famously full of weirdoes pulling off heists and other shady shenanigans to make money; and spending it on fast ships, exotic weapons, and so forth. </p><p></p><p>Taking the cybernetics and selling them for cash feels like something that would absolutely happen on say, <em>The Mandalorian, </em>probably with someone glancing at the corpses and then a cutaway to some Watto type handing Din money. </p><p></p><p>Like even compare the Publisher Summary for Edge to the one for Age:</p><p></p><p>and</p><p></p><p></p><p>Not only are both games telegraphing simulation-content, but Edge seems like it'd be pretty cool with stripping corpses of their cybernetics for money and looking for a big job to make bank and get upgrades, nor does it have the copy Age of Rebellion has on being heroic and self-sacrificing, it even wants morality to be gray.</p></blockquote><p></p>
[QUOTE="The-Magic-Sword, post: 9497503, member: 6801252"] I think the distinction between them really is here: In that the GM is seeing the mercenary ethos as anti-narrative, a fully gamist conceit, where the player is seeing the mercenary ethos as copacetic with the game's narrative about mercenary types. But for Edge of the Empire, I think [B]P[/B] might actually be kind of right, its a game about navigating the Star Wars underworld-- which is famously full of weirdoes pulling off heists and other shady shenanigans to make money; and spending it on fast ships, exotic weapons, and so forth. Taking the cybernetics and selling them for cash feels like something that would absolutely happen on say, [I]The Mandalorian, [/I]probably with someone glancing at the corpses and then a cutaway to some Watto type handing Din money. Like even compare the Publisher Summary for Edge to the one for Age: and Not only are both games telegraphing simulation-content, but Edge seems like it'd be pretty cool with stripping corpses of their cybernetics for money and looking for a big job to make bank and get upgrades, nor does it have the copy Age of Rebellion has on being heroic and self-sacrificing, it even wants morality to be gray. [/QUOTE]
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