Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Trying to Describe "Narrative-Style Gameplay" to a Current Player in Real-World Terms
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="innerdude" data-source="post: 9497528" data-attributes="member: 85870"><p>Well . . . perhaps. But perhaps not.</p><p></p><p>Thing of it is, I gave them the choice when we started which version of Star Wars to run --- Classic D6 (2e Revised), D20 Saga Edition, <em>Edge of the Empire</em>, or house-ruled <em>Savage Worlds</em>.</p><p></p><p>Two of the five players wanted <em>EotE</em>, hands down, because they like that it bridges "trad" and "narrative." One player wanted D6, one player wanted house-ruled <em>Savage Worlds</em>. The player in question claimed not to care, "I just love the Star Wars universe, I'll play whatever."</p><p></p><p>We collectively decided on <em>EotE</em>. And I definitely warned the entire group up front, "This is NOT fully a traditional game like you're used to. This game is going to push you toward making more narrative-focused choices. Gameplay resolution isn't going to be as granular as you're used to with D&D. Certain aspects are more loosely defined, and we're going to collaborate on scene structures and the narrative dice results. Character progression is somewhat flatter than maybe you're used to."</p><p></p><p>I also conveyed at several points that I wanted the group to try to work with the system on its merits.</p><p></p><p>This is only my second time running <em>EotE</em>, so I'm not anywhere close to being an expert on the gear system, but it was my impression that the core mechanic is fairly resilient against an occasional +1 gear boost here and there. So I have no problem with the players using stuff in the core rules that involves gear. I was very, very generous in their starting gear allowance. (And that fact mildly irks me occasionally when this player goes on about gear. Like, dude, I gave you waaaaay better than average starting gear, but that just isn't enough, huh?)</p><p></p><p>But anyway, at least three of us actively chose <em>EotE </em>because it specifically offered something different than most other "traditional" games. Yet because I'm gently prodding this specific player to perhaps consider a different play perspective, I'm simply not "respecting the player's desires"?</p><p></p><p><em>shrugs</em> Can't win them all, I guess.</p><p></p><p>And I should clarify, the player in question is having fun and enjoying himself. It's just that he's felt some of his own internal tension at times because he's applying a less-than-ideal mindset to the game's core assumptions and my preferred playstyle. The player in question also is BY FAR the one most prone to metagaming. The whole "beskar armor" thing is just one in a series of attempts by the player to use his voluminous knowledge of the Star Wars universe to create advantages for the party. To the point that another player has called him out on it two or three times in just the last four or five sessions. "Dude, quit metagaming."</p></blockquote><p></p>
[QUOTE="innerdude, post: 9497528, member: 85870"] Well . . . perhaps. But perhaps not. Thing of it is, I gave them the choice when we started which version of Star Wars to run --- Classic D6 (2e Revised), D20 Saga Edition, [I]Edge of the Empire[/I], or house-ruled [I]Savage Worlds[/I]. Two of the five players wanted [I]EotE[/I], hands down, because they like that it bridges "trad" and "narrative." One player wanted D6, one player wanted house-ruled [I]Savage Worlds[/I]. The player in question claimed not to care, "I just love the Star Wars universe, I'll play whatever." We collectively decided on [I]EotE[/I]. And I definitely warned the entire group up front, "This is NOT fully a traditional game like you're used to. This game is going to push you toward making more narrative-focused choices. Gameplay resolution isn't going to be as granular as you're used to with D&D. Certain aspects are more loosely defined, and we're going to collaborate on scene structures and the narrative dice results. Character progression is somewhat flatter than maybe you're used to." I also conveyed at several points that I wanted the group to try to work with the system on its merits. This is only my second time running [I]EotE[/I], so I'm not anywhere close to being an expert on the gear system, but it was my impression that the core mechanic is fairly resilient against an occasional +1 gear boost here and there. So I have no problem with the players using stuff in the core rules that involves gear. I was very, very generous in their starting gear allowance. (And that fact mildly irks me occasionally when this player goes on about gear. Like, dude, I gave you waaaaay better than average starting gear, but that just isn't enough, huh?) But anyway, at least three of us actively chose [I]EotE [/I]because it specifically offered something different than most other "traditional" games. Yet because I'm gently prodding this specific player to perhaps consider a different play perspective, I'm simply not "respecting the player's desires"? [I]shrugs[/I] Can't win them all, I guess. And I should clarify, the player in question is having fun and enjoying himself. It's just that he's felt some of his own internal tension at times because he's applying a less-than-ideal mindset to the game's core assumptions and my preferred playstyle. The player in question also is BY FAR the one most prone to metagaming. The whole "beskar armor" thing is just one in a series of attempts by the player to use his voluminous knowledge of the Star Wars universe to create advantages for the party. To the point that another player has called him out on it two or three times in just the last four or five sessions. "Dude, quit metagaming." [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Trying to Describe "Narrative-Style Gameplay" to a Current Player in Real-World Terms
Top